Arte de Wildmark$9.9940%5 user reviews

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De la tienda de Steam

Wildmark is a cozy idle RPG about a lone woodland Warden and the homestead they slowly bring back to life. Every corner of the wilds is an illustrated diorama: a woodcutter's glade, a lantern-lit mine, a fishing pool, a camp kitchen, a forge, an old fighting ring. Visit for five minutes or a whole evening. Your Warden keeps working while you're gone.

Gather: Woodcutting, Foraging, Hunting, Fishing and Mining, each with its own quiet rhythm. Trees shudder and fall, ore sparks, and the Warden really does the work. Craft: fletch bows and arrows, smith weapons and armour at the anvil, cook over the campfire, brew blessings in the cauldron. Defend: patrol the meadow, the dark firs and the ruined watchtower. Every skill you raise makes the Warden stronger. Chart: Cartography surveys the land, finds its hidden places and sends your expeditions further.

Your homestead starts as a bare island in the clouds. Each lot you can build on shows its building as an ink sketch, and when you build it, colour floods in. The hut becomes a cabin, the cabin becomes a lodge, and the garden, the smokehouse, the apiary and the watchtower rise around it. Every building earns something while the game is closed, and hired apprentices gather for you around the clock.

The wilds change with the seasons, and so does the work. Spring brings showers and blossom, summer brings heat and thunderstorms, autumn brings gales and fog, and winter brings snow that settles on the ground. Lanterns glow brighter as the sky darkens, and you can hear it all: rain on the roof, wind in the pines, cicadas on hot afternoons, crickets at night.

The Wildmark is a world of islands above the clouds. Every region you reach is painted in on the Map; the rest wait under cloud as an ink sketch. Set out by expedition to chart the Ashen Reach, a burnt forest still warm under the ash, and the Stormcrown Isles, high above the storm. Each brings new work for every skill, new beasts and Trials, a new tier of gear, and a higher level cap, all the way to 75. And every region hides small places to find: an old Warden's cache, a drowned shrine, a page of lore.

Forge your first blade and the endless Arena opens: wave after wave of tougher foes, paying gold and Valor into a deep tree of permanent upgrades. And beyond the patrol roads wait the great beasts: Greywind the Alpha, Warlord Vane, Ironhide the Titan.

True offline progress: your current skill, your patrol, the homestead and the apprentices keep working while you're away. (Your Warden comes home to rest before a fight could go wrong, and trials wait for you.) Companions and Bonds: a squirrel, a hound, an otter, a falcon, a raven and more. The longer you work together the closer you grow, and a close friend walks the trail with you into any skill. Guilds and goals: a Guild Ledger for every skill with tasks and ranks, a Completion page for the whole Wildmark, and a Surveyor you can hire to explore while you work. Places, not menus: the Warden stands in his quarters in what he wears, contracts hang on a real notice board, and you sell over the counter of a pedlar's cart. Curios & relics: collect woodland trinkets and attune them for lasting power. Pass the Torch: retire a Warden to earn Embers and permanent Legacy upgrades for the next. No pressure: no energy meters, no timers you have to answer, no microtransactions.

You asked, we built. You told us Wildmark should keep working while you're away, so patrols now fight on while the game is closed. You asked to see what your Warden is doing from any screen, to stop a craft at the right moment, for goals beyond the next level, and for a way to tell us what you think. All of it is in the game now. Thank you for every note.

Steam Cloud keeps your Warden with you across devices, and Steam Achievements and a global Arena leaderboard mark the milestones.

Wander in. The forest remembers its Warden.

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