Arte de Werewolf Party$3.19 (−60%)89%Muy positivas

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12 Different Roles, One Goal: Kill the Enemy

Play with 4–12 players on a private party with friends or join a public party placing you on either Team Villager or Team Werewolf.

Team Werewolf: consists of 1 Werewolf, 1 Traitor, 1 Pookie, and 1 Wolf Cub.

Werewolf: You transform during the night to begin your hunt. In the morning, strategize with the traitor to decide who to eliminate.

Traitor: You secretly team up with the werewolf and will become the new werewolf if the original one is killed.

Note to Werewolf Team: Werewolf, Traitor, and Wolf Cub see each other’s names in red. Be discreet when talking—villagers might be listening.

Pookie: An immortal feline-like ally to the Werewolves. Only the priest's "Holy Slap" can kill you. Avoid detection.

Wolf Cub: If voted out, you trigger a Blood Moon Night—unless 2 villagers sacrifice themselves at the cemetery gate. If both Werewolf and Traitor die, you rise as the new Werewolf.

Team Villager: Includes Villagers, Guard, Seer, Priest, Witch, Clown, Insomniac, Moosklar, and Cursed Villagers.

Villager: No special powers, but essential for voting and deduction. If you’re the last villager, you get a pitchfork at night.

Guard: Protect a bed each night by placing a shield that blocks the werewolf’s attack.

Seer: Visit a player’s home before the werewolf wakes to determine if they’re Innocent (Villager team) or Guilty (Werewolf team).

Priest: Slap a player once per day. If they’re guilty (Werewolf, Traitor, or Pookie), they die. If innocent—you die.

Witch: Once per day, transform a Villager into a Cursed Villager. Green smoke = success. Red = they were a Werewolf. A failed attempt kills you instantly.

Cursed Villager: Start as a normal villager, then get transformed by the Witch to fight for good. Be careful at night—getting caught means death.

Clown: At night, place clown shoes on a sleeping player. It slows down werewolves and speeds up villagers—perfect for escapes.

Insomniac: Once you wake up, you stay up. You get a pitchfork to defend yourself and must silently observe the night’s events.

Moosklar: Complete physical workouts during the day to power up. At night, you can wrestle the Werewolf and save your team.

Game Phases:

Day Cycle: Players discuss, play games and vote. Night begins sooner if half the village sleeps.

Night Cycle: Roles wake up one by one. The Werewolf last.

*Note: You cannot use powers or vote on the first day.

Voting:

Head to the village tower and pull the rope to initiate voting. Press "K" to open the panel and recast your vote. Everyone eligible is teleported to the tower.

Environments & Gameplay:

The village has 12 beds spread across several homes. Players sleep, hide, or interact indoors—or take a nap on a bench outside.

At the heart of the village is the Playhouse. On Playhouse days, the Lycan Shop opens, mini-games become available, and players can engage in private LC trades.

Mini-Games:

Play once per half-day to earn LC (Lycan Coins):

Test of Strength: 1 LC on loss, 6 LC on win

Light Up the Candles: 1 LC on loss, up to 6 LC based on candles lit

Perfect Log Split: 1 LC on loss, 3 LC on win

The Jester’s Balance: 1 LC on loss, 3 LC on win

The Cup Shuffle: 1 LC on loss, up to 8 LC with gambling

Land the Horseshoe: 1 LC on loss, 5 LC on win

The Mystic Sequence: 1 LC on loss, 5 LC on win

Spin for Fortune: 6 random outcomes based on luck

Special Mechanics:

Night Altar: A human can use it to cage the Werewolf for one night.

Private Booths: Secretly exchange LC (5 LC/day limit).

Ghost Mode: After death, you roam in first-person, hear the living, and talk to other ghosts.

Objectives:

Villagers: Identify and eliminate the Werewolf to protect the village.

Werewolves: Kill villagers one by one without being exposed.

Features:

3D proximity voice chat

In-game text chat

Public/private party system

12-player support

Multiple homes and sleeping options

Mini-games & LC economy

Voting system with rope bell

Unique abilities for every role

Ship escape mechanic

Ghost Mode for the dead

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