Arte de Dwelling$1.990%2 user reviews

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ABOUT THIS GAME

Dwelling is a first-person psychological horror-survivor game set in an abandoned Indian school, where a police investigation turns into a descent into ritualistic terror, violent spirits, and inescapable death.

You play as a police officer who went to investigate reports of haunting activity inside the school premises and found out that your friend is already inside the school. What begins as a standard check quickly reveals a place that is alive, watchful, and hostile, inhabited by ghosts who do not seek to scare, but to kill.

SETTING & ERA

The game is set in a modern-day Indian school, long shut down after a series of unexplained deaths and disappearances. Classrooms, corridors, staff rooms, playgrounds, and locked offices still carry the weight of routine, but something deeply wrong lingers within them.

The environment reflects everyday Indian school life twisted by supernatural influence:

Rusted iron gates and tiled corridors

Chalkboards, desks, and staff quarters

Flickering lights, broken fans, prayer corners, and ritual markings

WHAT THE PLAYER DOES

Throughout the game, the player must:

Explore the school to uncover what happened within its walls

Investigate paranormal disturbances and locked-off areas

Avoid or survive encounters with hostile school spirits

Progress through escalating threats that culminate in a final confrontation with the devil itself

Each ghost represents a corrupted authority figure from the school: teachers, caretakers, and staff. Now turned into relentless predators. Once a ghost becomes aware of you, there is no mercy.

CORE GAMEPLAY

Exploration & Investigation

First-person exploration focused on tension and atmosphere

Dark corridors, limited visibility, and environmental storytelling

The player must move carefully, listen closely, and read spaces

Survival

Ghosts patrol, stalk, and react to player movement and presence

Being seen or caught results in gruesome, violent deaths

Psychological Pressure

The game emphasises dread and also jump scares

The environment reacts to your presence

Encounters are designed to feel personal, slow, and inevitable

Escalation & Finale

Each section introduces deadlier spirits with distinct behaviours

Tension builds toward a final encounter against a devil entity

Survival becomes confrontation, not escape

TONE & CONTENT

Dwelling does not shy away from brutality. If a ghost finds you, it will kill you, violently and without warning.

This is a serious horror-survivor experience focused on:

Psychological stress

Environmental fear

Gruesome consequences

Cultural familiarity turned hostile

KEY FEATURES

First-person psychological horror-survival

Indian school setting

Hostile, murderous ghosts

Gruesome death sequences

Story-driven progression

Atmospheric sound and lighting

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