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“When we are sure that everything is unfolding according to our plans, we should wonder whether an invisible puppeteer’s thread is stretched over our heads.”

Every 25 years the town takes teenagers

Every 25 years, “death week” begins here. For seven days, teenagers disappear. The police close the cases. Residents stay home. The disappearances continue anyway.

No one knows who is behind it: a person or something else. What is known is who they take — teenagers. John is almost 18, and the week has already begun.

Story

You play as John. He is almost 18. He is an aspiring video blogger: he has a camera, he already films videos, but there is no hype yet.

A new “death week” is beginning. His friend Will suggests going into an old abandoned house. A woman who terrified the whole neighborhood used to live there. For John, this is a chance to film a video that will finally get views: a camera, an abandoned house, an urban legend.

He goes inside to film. At first the house is ordinary. Then rooms rearrange, new passages open, things are not where they should be. The shoot falls apart. Instead of hype, he gets something he never planned to show.

Gameplay

First-person psychological horror. You explore the abandoned house, read notes about the missing, search for items and solve puzzles. In the dark, a camera with night mode helps.

As you progress, the house changes: a familiar corridor or room becomes different.

Features

Photorealistic graphics and realistic gameplay. Sound. Audio that builds an atmosphere of fear. First-person exploration. Notes, traces of the missing, and the story of “death week.” Filming with a camera. Night mode: you inspect the house and record what is happening. Puzzles in the rooms. Keys, riddles, the order of things. A changing house. As you progress, new obstacles and puzzles appear.

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