Arte de Alder Forge 2$9.09 (−30%)100%2 user reviews

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Enhanced Adaptive Turn-Based Combat system with party boosts, hybrid Anima Stones, follow ups, and better controls. Battle Speed: Control the battle Speed (x1, x2, x3) Battle Heat System: rewarding you for chaining battles without rest by an XP multiplier that keeps iterating. Gaia’s Blessings System: Everything you do outside the battles can enhance your boost points and Max BP in battle by leveling up the same system. Merchant Discounts: By leveling up your Gaia’s Blessings you will start unlocking permanent discounts by all the merchants within the game no matter the location. Refined Crafting system: The crafting system is enhanced with amount control, better equipment checking, and split between the following: Chemical, Weapons’ Upgrade, and Anima Stone Fusion. Party Lineup: 4 as the attacking party and 4 as the reserve. Enemies are now split into Adaptive and Normal. Bosses are split into four categories as the following: Classic (Like the previous entry), 3rd tier (More powerful than the classic with advanced abilities), 2nd Tier, and 1st tier. Better character movement enhanced with a new base system either be in battle areas or sanctuaries.

The year is 947 AGC, two years after the Orvysian invasion of Royne and the final battle between the Fourth Squadron and the Equilibrium which its aftermath has forced the Magna Lumen to emerge from the shadows in a world-scale violent conflict with all the branches of the High Council, the same conflict will be amplified by the destined clash between the 9 remaining Knights of the Alder Forge and their respective Guardians.

Meanwhile, in a society where commoners can rise high thanks to their skills and hard work, the noble traditionalists are using the larger conflict between the Magna Lumen and the High Council to make their violent and wicked last stand while other shadowy organizations are using the chaos to further their hold on the politics and economics of this world.

Experience the events that will shape the future of this world and reconcile it with the old one (Pre Great Cataclysm) and learn the inner works and mechanisms of the Alder Forge and its functions in regards to what remains of the planet.

During your journey, you will visit the following:

Kingdom of Meredith: Western province and the Capital city. Duchy of Elysia: Saint Marianne city, Chateau des Lions, and their environs. Kingdom of Orvys: White Dome city, the Raysark mines, and their environs. Hidden Location: The name of this realm which veterans of the Alder Forge have heard of will be unveiled during the final intermission and will take you east of the continent for the first time.

Note: All the locations are new and have never been visited during the previous entry except the Valley of the Twelve and it is fully redesigned. (Members of the Alder Forge community who finished the previous entry know why it is redesigned).

Adriel: Inspector General. (In Party from the start of the game) Fiona: Military General. (In Party from the start of the game) Leo: Intelligence Division. (In Party from the start of the game) Mirabelle: Leodorian Academy Student. (In Party from the start of the game) Cassandra: Head of Maintenance. (Joins from Mid-Prologue) Gilbert: Ancient. (Joins from early Chapter 1) Jeyne: Shadow Squadron. (Joins from late Chapter 1) William: ??????? ?? ??? ?????? ???????? (Joins from mid Chapter 2)

Continue this story in its second arc and unveil the dark mysteries of this world in a violent, ruthless, and unforgiving world, filled with gray and complex human beings.

The Alder Forge 2 welcomes both Veterans who will surely have a tremendous advantage while continuing this journey and newcomers who will easily feel themselves at home.

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