Arte de DeckboundGratis100%9 user reviews

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Your deck is your only weapon.

You have been summoned to save a world ruled by Vorthax, the Demon Lord. You have no spells, no skills, no special moves - only cards. Every attack, shield, summon, dash and fireball is a card in your hand.

Real-time card combat

This is not a turn-based card game. Move, dodge and shoot in real time while a four-card hand refills beneath you. Pick a card and time slows to a crawl while you aim, then the chaos resumes. Chain Oil Flask into Fireball, freeze a crowd and shatter it with Heavy Strike, or bleed a boss dry and harvest it for health.

A collection that survives your mistakes

Every card you find is real loot. Bring it home and it joins your permanent collection forever - build, tune and theory-craft your 60-card decks between expeditions. Die in the dungeon and everything you were carrying is lost. Push one room deeper, or hold to teleport home? That choice is the game.

Dungeons inside dungeons

Procedurally generated dungeons hide shops, shrines, secret rooms, elite monsters - and doorways into smaller, deadlier sub-dungeons with their own guardians and treasure.

Bring friends

Drop into the same dungeon with up to three friends. Everyone brings their own class, deck and collection, and loot is per player - no fighting over drops.

4 classes - Knight, Ranger, Mage and Necromancer - each with its own resource and starter deck

60+ collectible cards across five rarities, plus upgraded forms forged at the Blacksmith

Real-time bullet-hell combat with slow-motion card targeting

4 dungeons and 4 hidden sub-dungeons, each with its own monsters and loot

Multi-phase bosses: The Bramble Queen, Morrowgrave the Lich, The Ashen Knight and Vorthax, the Demon Lord

30+ relics that bend the rules, from Ember Crown to Mirror Sigil

2-4 player online and LAN co-op with instanced loot

A seeded Daily Expedition - same dungeon for everyone, every day

A town hub with a merchant, blacksmith, tailor, archivist and training grounds

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