Free to playPurrgatory Friends, puns and furever
You wake up in Purrgatory with no memory and a cat for company. To pass eternity you wander a hand-drawn afterlife, talk through big feelings with seven downtrodden souls, run small errands, and trade an endless stream of cat puns on the way to multiple endings.
Is Purrgatory worth it?
Purrgatory is worth it if…
- you like visual novels where reading and talking carry the whole game
- you want a short, cozy story about grief, friendship, and moving on
- you enjoy a largely LGBTQ+ cast and dialogue full of cat puns
- you like clicking around hand-drawn rooms for details and small errands
Screenshots
Making friends while waiting out eternity
You click through more than 80 hand-drawn rooms in black and white, with each soul in bright color against it. You pick dialogue again and again, help with small tasks and simple minigames, and piece together who they are and who you were. The largely LGBTQ+ cast has distinct problems and backstories, and learning them fully decides who moves on with you. It is cozy and dialogue-heavy, sad in places and silly in others, with puns stacked on puns. You drop by for one more chat, find one more interactable object, and slowly turn waiting around into something warm.
Good to know before you wait out eternity?
How do you actually play it?
You read dialogue and narration over illustrated scenes, choose what to say, and click between rooms to find people and objects. There are simple interactions and occasional minigames, plus a to-do list and dialogue log if you lose track. Choices and how well you know each character branch the story toward multiple endings.
How long does it take, and can you see everything at once?
The story runs about 3 to 5 hours. You can repeat dialogue choices, and the pause screen tracks characters so you can finish side stories before the final call. Multiple endings reward another run once you know the map and the cast.
What is the tone like?
Cozy escapism with real sadness underneath. You help stuck souls talk through their problems while recovering your own memories, and the writing keeps it light with jokes and constant cat puns. It lands best if you come for the friendships more than a grand plot.
Do you need to find your way around easily?
The afterlife is large and mostly monochrome, so it is easy to wander or miss someone who has moved rooms. Check grey doorways carefully, revisit old locations, and talk to everyone more than once.

















