$2.99墨心:波云诡船 Escape the ship, remember who you are
You wake with no memory on a thorn-covered cruise ship that should not look like this, trapped with two girls and another man while a giant monster stirs. 墨心:波云诡船 is a multi-ending mystery visual novel linking that escape to a Warring States Mohist relic made from a mind-twisting meteorite. Read, choose, and dig into backstories, hidden details, and collectible extras.
Is 墨心:波云诡船 worth it?
墨心:波云诡船 is worth it if…
- you like visual novels where choices branch into multiple endings
- you enjoy mystery setups with amnesia, monsters, and old secrets
- you want lots of illustrated scenes, animation, voice, and music
- you like hunting backstories and collectible extras between routes
Screenshots
A locked-ship escape tied to an ancient relic
You play the man who wakes up forgetting everything. The ship around you has mutated into something thorny and wrong, and the way out runs through questions: who are the two girls with you, who is the strange girl elsewhere on board, and what woke with you.
The answers reach back a thousand years to the Mohists, who built a device called Mo Xin from a fallen stone said to confuse minds and steal memories, meant to soften warlike rulers. Your choices branch toward different endings, with character backstories and collectible extras tucked off the main path. Expect heavy dialogue and narration over illustrated scenes, with plenty of CGs and animation, voiced lines, and music that leans into the dark, eerie mood.
Good to know before you board?
How much reading and choosing is there?
This is a dialogue-heavy visual novel. You read narration and voiced conversations over illustrated scenes, make story choices, and follow branches toward different endings. There is no combat to master; the work is paying attention, picking routes, and putting the ship, the monster, and the Mo Xin relic together.
What is Mo Xin, exactly?
In the story, it is a device the ancient Mohists made from a strange fallen stone. The stone is said to disturb minds and take memories, and the Mohists shaped it into something meant to turn cruel rulers toward peace. It was passed down, lost in turmoil, and its sealed memories start waking up again aboard your near-future cruise ship.
Does the story hold together?
The story divides players: some find the mix of Eastern fantasy, sci-fi, and Mohist ideas fun and moving, others find the logic jumpy, the romance forced, and the jokes out of place. The illustrated scenes, animation, voice acting, and music are a highlight. If you forgive a bumpy script for strong presentation, you will have the better time.
Anything awkward you should know about?
Yes, a couple of practical quirks. The interface is spare, with unclear icons, no manual save in the usual visual-novel way, and quitting can be clumsy. Fast-forward is also slow for repeat runs, so collecting every ending takes patience. A walkthrough helps if you want the full set without replaying blind.

















