$2.99墨心:波云诡船
You wake with no memory on a thorn-covered cruise ship that should not exist, trapped with three strangers while something huge stirs below deck. 墨心:波云诡船 is a multi-ending mystery visual novel that ties that escape to a Warring States Mohist relic made from a mind-stealing meteorite. Worth playing for the dark animated look, full voice cast, and a thicket of choices, endings, and collectible extras.
Is 墨心:波云诡船 worth it?
墨心:波云诡船 is worth it if…
- you like amnesia mysteries with ancient relics and near-future sci-fi
- you like choice-driven visual novels with multiple endings to chase
- you like dark anime art with lots of CGs, animation, and full voice acting
- you like digging for character backstories and collectible extras
Screenshots
A haunted cruise ship and a thousand-year-old relic
You wake up as the male lead with your past wiped clean, stuck in a locked room on a giant ship overgrown with thorns. You pick dialogue, follow leads, and try to get out alive as the hull keeps mutating and giant lethal monsters wake up.
The answers reach back to the Warring States period, when the Mohists built a strange device from a fallen meteorite to calm warlike rulers and bring about universal love and non-aggression. That object, the Moxin, was lost in turmoil, and its buried memory is waking up again.
The art leans dark and high-contrast, with lots of CGs and animation that make auto-play feel close to watching a cartoon. The mood stays mysterious and story-driven, with character backstories and hidden collectible props tucked off the main path.
What should you know before boarding?
How does the mystery work?
You explore a drifting pleasure ship that has mutated into something thorny and wrong, question the two girls and the other man trapped with you, and meet another mysterious girl on board. Choices branch the story toward different endings, so a careless answer can close off a route. The central thread connects the monsters, the memory loss, and the vanished Mohist Moxin.
What is the Moxin?
In the story, Mohists in the Warring States period found a meteorite that could confuse minds and take memories. They fitted it with mechanical craft into a device meant to soften cruel rulers. Passed down through generations, it was lost in upheaval. On the ship, you slowly recover what that has to do with the mutation and your own blank past.
What is a session like?
Mostly reading, listening, and choosing. You watch animated scenes play out, pick what to say or do at key points, and loop back to try other branches and hunt down hidden props. The horror lands through music, voice work, and stark visuals rather than action, so it suits slow evenings with headphones.
Does it have an ending or set up a sequel?
It has multiple endings, including a full route that hints at a larger story beyond the ship. Loose threads are left deliberately open, so completionists get closure on this escape plus reasons to replay for the rest.


























