高三最后300天 artwork$3.99 (−20%)81%Very Positive
Visual novel pick

高三最后300天 Your last 300 days, again

You get 300 days back in a Chinese public high school before the gaokao. Pick a gender, science or humanities track, and boarding or day-student life, then plan each week and live each day through morning study, exams, dorm checks and late buses home. A good pick for visual novel readers who want choices that branch friendships, romance and endings.

Is 高三最后300天 worth it?

高三最后300天 is worth it if…

  • you like slow, story-first visual novels about school life
  • you like planning weeks and weighing sleep against study and people
  • you want friendship and romance routes shaped by kept promises
  • you like replaying to fix one regret with only partial memories

Screenshots

A year measured in weeks and small decisions

You start 300 days out and set a weekly focus, including which subject to push. The plan does not turn straight into stats. It shapes what chances come up that week.

The change happens day by day. You correct mistakes, join a discussion, keep a promise, protect sleep, or give your limited evening to someone nearby. Missed plans and unsaid things stay in the story too. Six subjects each track mastery, stability, weak points and exam form, and sleep, routine and built-up pressure feed into monthly exams, mocks and the three-day gaokao itself. A high score is one answer, not the only one.

Classmates who remember what you did

Your class, subjects and daily spaces change with your track and boarding choice. Boarders deal with lights-out, washing up, room checks and roommates. Day students race the last bus and decide whether to keep working after getting home late.

Relationships grow out of repeated contact: a former deskmate, someone who still waits at the school gate after a class change, the talkative kid in the back row. Friendship, rivalry, trust, distance and crushes build choice by choice. Romance only moves forward when the identity and relationship support it, which is fair enough for teenagers with exams. Choosing friendship gets its own complete story, and ten chapters carry you from seat changes and winter break to the oath ceremony, graduation photo, results day and university offers.

What else should you know?

How do choices work here?

Mostly reading with frequent decisions. You pick a weekly direction, then choose what to do each day: study habits, rest, promises, time with classmates. Those daily calls move six subjects, energy and pressure, plus how people treat you and whether a bond stays friendship or grows closer.

What is different between boarding and day-student life?

The routines and spaces change. Boarding brings dorm life with lights-out and roommate friction. Day students commute, catch the last bus, and face the late-night call between more problems and sleep. Your track choice also changes classes, subjects and classmates.

Does the story end at the exam?

No. After the three exam days you check scores, fill in university preferences, wait for the admission result, and see an ending shaped by study, family, relationships and personal calls. Then a new run starts at day 300 with only fragments remembered, so you can spot a problem earlier or finally say the thing left unsaid.

Can you play it in short sessions?

Yes. The year is told across 303 narrative days in ten chapters, built around school rhythms like morning study, evening self-study, seat changes and mocks. It suits reading a few days at a time, though exams and relationship threads reward remembering what you promised last week.

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