$9.99Train Valley One More Level of Tiny Trains
Simple to start, frantic when traffic piles up, and hard to put down for one more run.
Screenshots
Lay cheap track, pay for mistakes
You connect cities, tunnels and bridges with track you draw yourself. Bare fields cost almost nothing, while forests, villages and other structures make demolition expensive, so a straight line is rarely the cheap line. You add switches, sidings and spurs to let several trains run at once, then flip junctions and dispatch trains to the right colour station before money runs out. Pause freezes time so you can build and schedule, which you will need when two trains want the same crossing.
From Gold Rush to Vostok 1
Story mode runs from 1830 to 2020 across Europe, America, the USSR and Japan, with events like the Gold Rush of 1849, the Florida Overseas Railroad, World War II and the Vostok 1 flight shaping the levels. You work through short 5 to 10 minute scenarios, then try random maps that build differently every time or switch on sandbox to remove time and money limits. Fifteen train types appear, from early steam locomotives to high-speed trains, pulling eighteen kinds of cars including hoppers, cisterns and military platforms. Later maps get crowded and fast, which suits tycoon fans who like traffic pressure more than long-range planning.
Good to know before you build?
How long is a level?
Story levels take about 5 to 10 minutes, while random maps run 15 to 20 minutes and generate a fresh layout each time. That makes it easy to play one map, fix one bad junction, and tell yourself that was the last one.
Can you play without money or time pressure?
Yes. A sandbox-like regime can be turned on for story and random modes, removing time and money limits so you can lay track and route trains at your own pace.
Do you only use the mouse?
Yes, the whole railroad is run mouse-only: lay and demolish track, build switches and sidings, send and stop trains, and pause to plan the next move.

















