Mini Metro artwork$6.99 (−30%)95%
Tycoon pick

Mini Metro Draw the City Its Subway

Mini Metro gives you three stations and a blank map, then asks you to run a subway for a growing city. You draw lines, place trains, and stretch limited tunnels and carriages as new stations pop up. It is worth playing because every run turns into a tidy little crisis of your own making, and keeping it moving a week longer feels earned.

Is Mini Metro worth it?

Mini Metro is worth it if…

  • you like running a tight network on limited trains and tunnels
  • you enjoy redrawing routes until the whole map clicks
  • you want quick scored runs you can replay on new cities

Screenshots

Draw lines, move commuters

You start with three stations, shown as circles, squares, triangles and other shapes. Drag a line between them, add a train, and small passenger shapes ride to the station that matches them. Each station holds only a few waiting commuters before its timer runs out and the run ends. New stations keep opening and passengers arrive faster, so you redraw lines, loop busy stops together, and split long routes to keep trains full and moving. It is transit management stripped to placement and timing.

Stretch trains, tunnels and carriages

Every in-game week earns you one new train plus a choice of extras like carriages, tunnels or bridges, or another line. That is your whole budget, and tycoon fans will recognize the squeeze. Put carriages on the crowded line or save a tunnel for the river crossing you know is coming. Move a train off a quiet route to rescue a packed interchange. Resources stay scarce on purpose, so each upgrade is a small bet on where the city grows next. Spend wisely and the network hums. Spend badly and square station ruins your afternoon.

Real cities, fresh chaos each run

You can build across more than two dozen real-world cities, including London, Paris, New York City, Osaka, Saint Petersburg, São Paulo, Istanbul and Auckland, each with its own colour theme, obstacles and pace. Rivers and coastlines force awkward crossings, and random station growth means no two runs play the same. Pick Normal for scored runs, Extreme when you want no second chances, Endless or Creative when you want to build without the fail state.

Good to know before you build?

How does a run actually end?

Clear the crowd in time and you survive. Let it fill up and the network fails, then you see how many passengers you moved and how long the city kept moving.

Can you pause and think while the city grows?

Yes. You can pause, slow down, or speed up time, which helps when three stations fill at once. You can also quit mid-run and pick it up later, so short sessions still work.

What changes between Normal, Extreme, Endless and Creative?

Normal scores your survival run with weekly upgrades. Extreme raises the pressure with stricter rules. Endless removes the fail state so you can keep expanding. Creative lets you shape the setup and build your metro the way you want.

Does it suit mouse-only or touch play?

Yes. You play by dragging lines between stations and moving trains and carriages along them. Controls stay simple, with colorblind and night modes for readability.

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