Gunsmith artwork$19.9970%
Tycoon pick

Gunsmith Build the factory. Pick the buyers

Run your own arms factory, from boots and vests to firearms and explosives. A slow-burn factory tycoon for tycoon fans who like production lines and dirty deals.

Is Gunsmith worth it?

Gunsmith is worth it if…

  • you like building production lines and watching the profit tick up
  • you like tycoon games about balancing costs, prices and reputation
  • you enjoy unlocking deadlier products step by step
  • you like playing the shady dealer who sells to the highest bidder

Screenshots

From boots to bullets

You inherit a small factory and start with the harmless stuff: boots, trousers, vests with no armour. Fill orders, earn reputation, then unlock licences for armour, ammunition, firearms and explosives. With over 30 products, over 35 machines and research to work through, you decide what to make next and how far up the danger ladder to climb. It is a steady climb from glove shop to arms empire.

Belts, machines and factory plots

You pick machines, place them in one of four factory types, and link them with belts, including bridge belts that let lines stack and cross. You hire from six worker types, buy resources on a dynamic marketplace, and set up automated buying and selling. Special orders and scenarios plus a sandbox mode give you room to tinker. You drop a belt, it carries parts to the next machine, and your layout decides how fast the money rolls in.

Clients, prices and politics

Over 20 clients judge your work, and some ask for items that are not quite legal. That is the whole moral system: do not ask, do not tell, get paid. Later you can push into politics, nudging politicians and conflicts to keep demand high. For tycoon fans, profit and reputation are the score, and your customer list is your conscience.

What else should you know?

How do you make money?

You manufacture goods in your factory and sell them on the marketplace or through contracts and special orders. Early goods pay little, so you reinvest in machines, licences and research to reach higher-value military equipment. Automated buying and selling can keep lines running while you expand.

Can you run more than one factory?

Yes. You can own multiple factories across different countries, each with its own perks for certain production. That lets you split work, such as making raw materials in one place and finished goods in another, though you still need to keep each site stocked.

Do your choices matter?

Mainly in who you sell to. Legal clients are safe, while shadier ones pay very attractive prices for risky goods. Reputation gates what the government lets you produce, and later political moves can stir demand. Good or bad is your call, priced accordingly.

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