$9.99KINGDOMS A world that builds itself
KINGDOMS is a procedural medieval RPG in a randomly generated open world where NPCs live their own lives. You can fight, trade, hunt, explore ruins, and build houses, shops, and whole settlements. Worth trying if you want survival crafting with neighbors who keep building without you.
Is KINGDOMS worth it?
KINGDOMS is worth it if…
- you like survival crafting games where you build a base and grow it over time
- you like watching NPC towns grow, trade, and change without your input
- you want an open medieval life where you can farm, hunt, trade, or rule
Screenshots
A world that builds itself around you
You land in a random medieval open world and decide who to be: hunter, trader, blacksmith, farmer, bandit, or ruler. Around you, NPCs follow their own goals, temper, skills, and reputations. They put up houses, taverns, and shops, turn camps into villages and towns, hunt, gather, and take jobs.
That makes building feel different from other survival crafting games. You still raise your own houses and settlements, but the neighbors do too. You can open a shop, tavern, or manufactory, sell wares, rent out houses, or start a kingdom and manage it. The world reacts to what you do, so helping, trading, or raiding changes how settlements grow.
Fight, explore, and make a living
Days are practical. You explore caves and ruins, fight wild animals and bandits, hunt, and trade with characters who have names and needs of their own. You can learn from them, take tasks from them, marry, have a child, tame a horse, and raise an army.
Combat runs first-person with swords, bows, and sieges against cities. It is rough and simple next to the simulation, so come for the loop of exploring, earning gold, and putting up the next building. If you like watching a small outpost turn into a walled town while you chop, sell, and expand, this is the draw.
Good to know?
Can you play it solo?
Yes. It is single-player and first-person. You start alone in a large generated world and choose your own role, from miner and hunter to shopkeeper and king.
What do you actually build?
Houses, shops, taverns, manufactories, and whole settlements that can grow into villages, towns, and fortified kingdoms. NPCs build too, deciding what their settlement needs next.
How do the NPCs work?
Each NPC has a life goal plus traits like temper, motivation, reputation, and skills. Even NPCs with the same goal reach it in different ways depending on the situation, so one becomes a guard, another a trader, another a bandit.

















