Hellsplit: Arena artwork$24.9983%Very Positive
Soulslike pick

Hellsplit: Arena Physics-Driven Undead Slaughter in VR

A VR horror-slasher set in a late-medieval world full of undead, where every fight is settled with your own arms. You stab, cut, kick, grab and block across dark arenas, and skill and stamina decide who walks out. For soulslike fans, the draw is physical, skill-based melee against waves and bosses.

Is Hellsplit: Arena worth it?

Hellsplit: Arena is worth it if…

  • you like soulslikes for hard fights decided by skill and endurance
  • you want first-person melee with swords, stabs, kicks and blocks
  • you want short, physical VR sessions against undead waves and bosses

Screenshots

Physical swordplay where skill decides

You are the controller. Your avatar copies your movements, so a stab lands because you aimed it and a block works because you raised the weapon in time. You fight with medieval weapons and gear modeled on real prototypes, using cuts, stabs, blunt blows, grabs and kicks, plus footwork in your play space.

Wounds show, limbs come off, and surviving a wave feels earned because nothing was pressed for you. You drop into an arena, read the enemy in front of you, and swing like you mean it.

Undead arenas, campaign and extra modes

The setting is dark fantasy in the late Middle Ages, gruesome and full of the undead. You work through an intriguing campaign, then test yourself in additional modes including wave-based arena fighting and a hardcore run where you try to finish in one life.

Mod support adds more arenas and weapons to mess with. It is brutal, tense and replayable in short, sweaty sessions, and the joke is simple: leg day counts as character progression.

What should you know before playing?

How does the combat actually work?

You fight in first person with motion controllers, and your in-game body follows your real movements. You stab, slash, bash with blunt weapons, grab, kick and move to control distance. Weapons behave like their medieval counterparts, and injuries are visible, from surface wounds to dismemberment. Fights reward aim, timing and endurance rather than button combos.

What do you fight against?

You face waves of enemies with different behaviors, so you adjust tactics instead of repeating one swing. The campaign leads you through encounters, and other modes let you fight waves or chase a one-life hardcore run.

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