$14.99Tavern Master Build a tavern at your own pace
Run a cozy medieval tavern that starts as a couple of benches and grows into a busy inn with a kitchen, guest rooms, and loyal staff. You build the rooms, keep the drinks flowing, and watch the gold pile up. Easy to learn, calm to play, and hard to put down.
Is Tavern Master worth it?
Tavern Master is worth it if…
- you like slow, satisfying simulator games about building and serving
- you enjoy decorating rooms and naming your own business
- you like watching staff and guests fill a place you designed
Screenshots
Build your tavern from benches to bedrooms
You start small: a room, some tables and benches, barrels full of drinks. Then you add walls, floors, stairs, and furniture until the place feels like yours, right down to the name over the door.
Growth comes from serving well. Keep seats near tables with light, keep the decor pleasant, and guests stay happy. Add a kitchen and hire chefs to serve food, but watch the ingredients or hungry customers leave angry. Later you can build guest rooms with beds, rated one to five stars, and charge more for the nicer stays. You pour a drink, they stay the night.
Keep staff, food and drink moving
Sim fans get the classic loop here: hire staff, keep them happy, and make sure drinks, seats, and food are ready before the crowd arrives. Chefs need ingredients, servers need sensible walking routes, and everyone needs fair pay.
You shape that workflow with the layout itself. A well-placed bar and kitchen shortens trips across a packed room, and decorations help the room look beautiful enough to draw people in. When the evening rush hits, a smooth floor plan is the difference between full purses and walkouts.
Events, musicians and special guests
Once the basics run smoothly, you can hold special events to pull in particular customers with specific food and drink requirements. They arrive in the morning and stay all day, so stock up.
Hire musicians to bring in more people and keep waiting customers patient while drinks arrive. There is no single best way to run the place: decorate for coziness, chase revenue with prices, seating and salaries, or skip the bar and kitchen and build bedrooms instead. The game stays relaxed and colorful throughout, with no time pressure pushing you along.
Good to know before you open your doors?
How do you earn money and expand?
You earn gold by seating guests, serving drinks and food, and renting out overnight rooms. Higher star ratings on rooms bring higher prices, and pleasant, well-lit seating with decorations attracts more customers. Profits go back into furniture, kitchens, more floors, better staff, and events.
What do staff actually do for you?
Staff serve drinks and food, cook in the kitchen, play music, and keep the tavern running while you build. You hire them, set pay, and assign where they work. Keeping them happy matters: ignored pay demands can end with staff quitting, though you can also fire staff and hire replacements.
Can you play it your own way?
Yes. The game supports decorating for looks, tuning seating, prices and salaries for revenue, or trying odd approaches like bedrooms without a bar. Research and events unlock recipes, building styles, and elite staff over time, so the tavern changes shape as you play.
Does it stay relaxing late in the game?
The pace stays calm and easy to learn, with no time constraints. The trade-off is repetition once everything is automated and unlocked: days start to look alike, with decorating, scheduling events, and starting the next day as the remaining jobs.


















