$19.99ReStory: Chill Electronics Repairs Fix the gadget, hear the story
Run a small electronics repair shop in mid-2000s Tokyo, take apart Y2K consoles, phones and music players, clean them, swap faulty parts and put them back together. Customers bring stories with their gadgets, and your replies shape their lives and your endings. Calm, methodical sim work for sim fans who like fixing things one screw at a time.
Is ReStory: Chill Electronics Repairs worth it?
ReStory: Chill Electronics Repairs is worth it if…
- you like simulator games built around calm, repetitive hands-on jobs
- you like taking things apart, cleaning them and putting them back together
- you enjoy nostalgic 2000s gadgets and recognizing old consoles and phones
- you want a shop sim with customers, dialogue choices and multiple endings
Screenshots
Take gadgets apart and bring them back
You greet customers, take in their devices, then get to work at the bench. Unscrew the shell, lift out the boards and buttons, clean what is dirty, throw out what is broken, order replacements through the in-game web browser, then reassemble everything with your toolset. The range covers game consoles, handhelds, phones, cameras, music players and home appliances, including officially licensed Atari consoles. Later jobs add resoldering circuit boards, painting and hacking. Some devices come apart in minutes, others are layered puzzles of tiny screws.
A repair shop to run your way
The shop is yours to keep afloat. You take in-person story orders and online orders brought by courier, manage money, buy licences that unlock more advanced device types, upgrade tools and shelves, and decorate the space. Online jobs run on short deadlines, so you learn to juggle: start one repair while waiting on parts for another, or leave the shutters up all night. Finish the story and the game opens into sandbox mode, where you can keep taking orders, earning and expanding without plot pressure.
Customers with problems beyond broken buttons
Every repair has a person attached. A former gangster hands over a phone with something disturbing inside. A lovestruck student wants help confessing to his crush. Regulars from around Akiba drift in, pick sides between the yakuza, the police and the neighbours, and remember how you treated them. Dialogue choices feed a branching storyline with multiple endings, so two shopkeepers can end up in very different places. The tone stays relaxed and colourful, with a lo-fi soundtrack humming under the mid-2000s streets.
Slow, satisfying work for patient hands
This is a game about routine done well. Screws, dust, replacement boards, the small click of a shell closing properly. Difficulty stays gentle: the next screws light up, cleaning and replacement spots can be marked, and you can switch between devices whenever a repair stalls for parts. You close up at midnight, tally the day, and start again at eight.
Good to know?
What do I actually do all day?
Take orders, disassemble devices, clean parts, replace broken components, reassemble and hand the fixed gadget back. Between repairs you order spare parts online, manage finances, buy licences for new device types, upgrade tools and decorate the shop.
Which devices can I repair?
A wide set of Y2K-era electronics inspired by game consoles, handhelds, phones, cameras, music players and home appliances, including officially licensed Atari consoles. Later repairs add soldering, painting and hacking on top of basic cleaning and part swaps.
How do customers and choices work?
Story customers bring devices in person with dialogue and dilemmas, like what to do with a strange find in a phone. Your responses change their lives and push the branching storyline toward different endings. Online orders are simpler paid jobs without the drama.
How long does a session feel?
Made for unhurried play. The shop day runs from morning to midnight, and you can close early or keep working through the night. Fix one device or five, then save and come back tomorrow.

















