$24.99Amber Isle A village of prehistoric regulars
You are the new shopkeep on Amber Isle, a village of prehistoric neighbours in need of shelves full of stock. Gather materials, craft furniture and odd requests like neck-long canvases, then haggle and climb the Shop Rankings to fund the island's rebuild. Cute, relaxed simulator games comfort with 48 Paleofolk to befriend.
Is Amber Isle worth it?
Amber Isle is worth it if…
- you like slow, careful shopkeeping and restocking shelves
- you like cute prehistoric neighbours with lots of dialogue and quests
- you like gathering, crafting and decorating at your own pace
- you like simulator games where profits rebuild the town around you
Screenshots
Running the only shop in town
Your day splits between gathering out in the wilds and opening the shutters. Customers come in with specific tastes and sizes in mind, so you match the right crafted goods to the right snout, then haggle, pawn and counter-offer your way up the Shop Rankings. Profits go straight back into new walls, floors and decor, plus more floorspace to lay out for better efficiency. Time moves in gentle chunks like morning and afternoon rather than a ticking clock, so a full gathering run and a shop shift fit neatly into one plan. The fixed camera can fight you in tight shop corners.
Crafting for very particular dinosaurs
Nothing here is one-size-fits-all. A brachiosaur wants a canvas as long as his neck, a microraptor wants a mini chair, a plesiosaur wants water-proof paper. You collect wood, stone and local bits, turn them into planks and parts, then into finished stock to sell or hand over for requests. Learning who likes what is half the job, since different Paleofolk have different behaviours and preferences. It is repetitive in that pleasant restocking way: gather, make, sell, unlock another recipe from a grateful neighbour and start again.
Rebuilding an island of Paleofolk pals
Amber Isle starts nearly empty, down to Mayor Clawsworth, courier Maple and intern Adi. Spend shop profits on paths, foliage and amenities to open new areas, and more residents will consider moving in permanently. There are 48 Paleofolk to meet across dinosaurs, Ice Age mammals, marine life and more, each with its own personality, dialogue and quests. Hang out, fill requests, grow the friendship, and they share upgrades and recipes or build their own stalls, cafes and gardens. You can also design your own Paleofolk from five body presets, down to crests and colours.
Good to know before you open shop?
How does the shop day actually work?
You gather materials outside, craft stock, then open up for customers with particular requests. You choose prices and haggle over them, take orders, and earn a rank as the shop grows. Money unlocks decor and extra floorspace, so layout starts to matter.
Who lives on the island?
Just three residents at first: grumpy iguanodon Mayor Clawsworth, pteranodon courier Maple and megalosaurus intern Adi. As you rebuild, up to 48 Paleofolk can move in, from dinosaurs to amphibians and invertebrates, each with quests that reveal more island history.
Can you change how things look?
Yes, on both sides of the counter. Your shop gets new decor, walls and floors, and the island gets paths and planting. Your own Paleofolk gets clothes, crests and colours, with Small Herbivore, Large Herbivore, Raptor, Large Theropod and Mammal presets to start from.
Is there a story underneath the shopkeeping?
Yes. The island has fallen into disrepair and you learn why as friendships deepen. Quests are mostly simple fetch-and-craft jobs, and each one unlocks a little more of a neighbour's story and the island's past.

















