$7.99Hubble Bubble Hookahs, aliens and wobbly physics
Run a hookah lounge on a space station with up to three friends: pack bowls, heat coals, brew coffee and run orders to impatient aliens before their patience runs out. Gravity cuts out, coals burn, crewmates float away, and everyone hears it first on proximity chat.
Is Hubble Bubble worth it?
Hubble Bubble is worth it if…
- you want a co-op shift where everyone shouts, drops things and laughs about it
- you like timed serving jobs with aliens, drive-thru ships and strange orders
- you want to spend earnings on carpets, aquariums and questionable outfits
Screenshots
Pack it, light it, serve it, repeat faster
You pack the tobacco, stretch the foil, poke the holes and heat the coals, then carry the whole smoking setup to the right table. Around that you brew coffee, blend Nebulas, microwave burgers and pour sodas. Ships keep dropping off hungry aliens, and some order at the drive-thru without landing. Table six is already angry, the coals are cooling, and the next order is for someone with a very large mouth.
Real physics and unreliable gravity
Everything here obeys physics, including you. Touch a hot coal and you catch fire. Stand in front of the wrong hatch and you get launched into space. Delivering the right burger mid-flight counts as good service.
Good to know before your first shift?
Can you play it solo?
Yes, solo or with up to four players online. Solo means every bowl, burger and alien is your problem, which is quieter and harder in its own way.
How does proximity chat change a round?
Voices come from where people stand, so panic arrives before the explanation. You hear a crewmate yelp from the kitchen before you see the fire.
What do you spend money on?
Paintings, carpets, an aquarium, the drive-thru and the elevator. Upgrades appear in the lounge itself and bring in more cash, plus outfits such as a G-String if funds allow.
Do customers ever turn dangerous?
Mostly they just lose patience. A few would rather eat the staff than order from them, so fast service doubles as self-defense.

















