$19.99Ys Origin Climb the Tower, Three Ways
Seven hundred years before Ys I & II, demons built a tower to hunt the twin Goddesses who fled into it. Climb all 25 floors as a knight, a sorcerer or a secret third hero, each with a different story, moveset and take on the truth. Fast hack and slash, screen-filling bosses, a great soundtrack.
Is Ys Origin worth it?
Ys Origin is worth it if…
- you want a story-rich action RPG where three playthroughs tell one full tale
- you like boss fights that demand pattern learning, not luck
- you enjoy a tight, linear dungeon climb more than a sprawling open world
- you have been meaning to find out where the Ys series began
- you want a soundtrack you will keep humming after you put the game down
Screenshots
Three heroes, three versions of the truth
Beat the game with either and a third, secret character opens up, fast and close-quarters, with more of the lore hidden in that run.
The choice is not just about combat style. Each character gets their own story, and the three runs overlap and contradict each other, since the game is how each of them remembers it. The same tower, the same events, told from three angles until the full picture clicks into place. One boss can be trivial with one hero and brutal with another, so a second playthrough feels genuinely new.
Climbing the Devil's Tower
There is no overworld and no town. The whole game happens inside one massive dungeon, a 25-floor tower the demons built to reach the Goddesses in the clouds. You fight and jump your way up, and each tier has its own theme: flooded floors with underwater sections, a desert level with quicksand, and stranger places further up.
It plays like an arcade-style platformer RPG with Metroidvania elements. You explore, unlock abilities, find keys and backtrack through rooms you could not open before, with puzzles and platforming sections between the fights. Combat is fast and fluid: you move constantly, chain attacks, and build up to boss fights that fill the screen, with clear patterns and fair hitboxes. When you die, it is on you to read the pattern better, not the game to blame.
How hard is it, really?
Can you play it if you am not good at action games?
Yes. There are five difficulty levels, from Very Easy for casual players up to Nightmare for series veterans, so you can pick a level that suits you and just enjoy the climb, the story and the bosses. The combat has a good difficulty curve, and if you get stuck, a bit of levelling usually smooths the way. The harder end of the game is there for people who want it: Nightmare runs, Time Attack and Boss Rush modes, and leaderboards to compare your times on. The game scales to your ambition, not the other way round.
Is there anything to do after finishing the story?
Quite a lot. Clearing the game unlocks Time Attack and Boss Rush modes, where you can show off your boss-tuning skills against the clock, plus an Arena Mode that pits you against massive hordes of enemies for unique rewards. There are additional character variations to unlock, hundreds of competitive leaderboards, and a third playable character whose story only opens up after a first full run. If the tower gets under your skin, it will keep you busy.























