$19.99Is Yooka-Laylee worth it?
Yooka-Laylee is worth it if…
- you miss the era of Banjo-Kazooie and want a modern take on that kind of collecting
- you like exploring big colorful worlds at your own pace, with no timers pushing you along
- you enjoy games that are genuinely silly, from the dialogue to the character noises
- you want something relaxed to play with a friend on the couch
Screenshots
A world worth hoarding
The whole point is collecting, and the game is honest about it. You hunt Pagies, the golden book pages that unlock new worlds and, once you have more, expand the ones you already visited into bigger playgrounds. Quills buy new moves, Ghost Writers hide in tricky spots, and Butterfly Energy keeps your abilities charged. You drop into a huge colorful world, spot something shiny on a far ledge, and start planning the route. Then you notice two more shiny things on the way. Finishing a world the first time is only the beginning: plenty of corners stay out of reach until a later move opens them up, so there is always a reason to come back.
Two heroes, one moveset
Yooka the chameleon carries the ground game: jumps, tongue attacks, and elemental tricks like fire and ice for specific tasks. Laylee the bat adds sonar stuns and flight, and the two combine into one buddy-duo. New abilities come from Trowzer, a serpent salesman, and you choose what to buy and when, so your route through the game is partly your own decision. There are also Tonic modifiers that tweak how you play. You can walk underwater, glide through the air, or bounce across a boss arena, and each new move quietly reopens old worlds. The duo bickers constantly, and Laylee's big nose and sharper tongue make a good case for who is really in charge.
More than jumping
Between the platforming, the worlds pack in a strange spread of side content: minecart challenges, retro arcade games, quiz shows that gate your progress, and boss fights at the end of each world. The cast around it all is the charm. Characters grunt, squeak and squawk their way through dialogue in the old style, the writing leans on snark, and the whole thing stays funny rather than stiff. The look is bright and cartoony, the tone friendly even when a boss is throwing you around. Fair warning: the camera and controls can be clunky in places, which players who grew up on this era may forgive faster than others.
Grab a second controller
A friend can join in as a unique co-op character, no piggyback required. Their job is to help: stunning enemies and lending a hand on the trickier challenges while Yooka and Laylee do the heavy platforming. It is a low-pressure way to play together, one person steering the adventure, the other pitching in from the side. And when the main quest winds down, there are eight separate multiplayer games to jump into, plus the arcade games and quiz shows scattered through the worlds. Sessions stay casual and social: mess around, lose a round, argue about whose fault it was, run it back.























