Wrecked artworkFree to play77%

Wrecked

Pick a vehicle, bolt machine guns, cannons and armor plates wherever you like, then take your strange creation into 10 vs 10 battles across real and fictional maps. Wrecked is worth playing for that build-and-brawl loop, where a clever layout matters as much as sharp driving.

Screenshots

Bolt guns anywhere and test your build

You start in the garage, not on the grid. You choose a vehicle, then decide where its machine guns, cannons, shields and armor plates go. More guns up front means a harder punch straight ahead, while extra plating on the sides buys time when the fight closes in.

Weight and placement shape how it drives and shoots, so every build is a trade-off between hitting hard, holding together and staying mobile. You drop into capture the flag or deathmatch and find out fast if your idea works. When it does not, you rebuild and queue again.

Messy team battles with real physics

Matches are simple to read: drive, aim, grab the flag or strip the other team down. With up to 10 vehicles per side sharing real and fictional maps, fights turn into crossing lines of fire, collisions and bad parking decisions.

Weapons and vehicles follow a realistic physics model, so angles, movement and cover matter. You line up a cannon shot, you miss because your target kept rolling, and you learn to lead the next one. The look stays distinct and readable even when several armed rigs pile into the same point.

What should you know before you play?

How does vehicle building work?

You pick a vehicle and place weapons and protections on it yourself, including machine guns, cannons, shields and armor plates. Position matters because a gun can only cover the direction it faces, and armor only helps where you put it. Expect to iterate: a fast gun platform, a slow armored box and something in between all play differently.

What do matches actually play like?

Team modes such as capture the flag and deathmatch, with up to 10 players per side. You drive to objectives, trade fire, ram rivals and try to keep your vehicle intact. Physics keep things unpredictable when several vehicles meet, so positioning and timing often decide who gets the better shot.

Do you need to learn much before starting?

Controls stay simple, with driving, shooting and looking around doing most of the work. The learning sits in the garage: understanding weight, coverage and firing angles takes a few builds. Start with guns first, add protection where you keep getting hit, then adjust.

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