$22.99Witchspire Witchcraft, Brooms and Bestiary Friends
Gather with spells, tame defeated spirits and build a Sanctuary with friends while a corrupting magic spreads across the land.
Is Witchspire worth it?
Witchspire is worth it if…
- you want a survival crafter where gathering and building run on spells instead of axes and pickaxes
- you like collecting creatures, and turning defeated ones into Familiars that fight and craft beside you
- you enjoy crafting your own weapons from gems and sigils until the build feels like yours
- you want a bright, cute fantasy world to explore solo or with up to five friends
- you can accept an Early Access game with rough edges while it grows
Screenshots
Magic in everyday work
Gathering in Witchspire is casting, not clicking. You call down forests, send enchanted pickaxes after stone, and reach spots no ordinary traveller could get to. Even chopping wood is a scythe of magic rather than an axe, and the world keeps handing you something useful: materials to craft with, loot to salvage, or supplies for the road ahead.
That same magic carries you across the map. Brooms let you fly once you have earned it, and blinking through danger keeps both travel and combat quick. The look matches the mood: bright, saturated colors and soft, rounded characters that stay friendly even when the fights get tough.
Weapons, spells and your own style
Your gear is where the game gets personal. Craft wands and spellblades, then set them with gems and sigils that add skills and bonuses: healing bolts, piercing magic missiles, waves of flame. Weapons are not just stat sticks; new ones often come with new abilities, so finding one changes how you fight.
Combat mixes melee and ranged spells, with a blink to slip out of trouble, and dungeons and encampments to clear as you go. Luminaries earned as your power grows unlock new ways to shape your witch, so you can lead the attack or back up your allies, depending on the role you want in your coven.
A Sanctuary to call home
Building works the way a witch would want it to. Switch to astral projection and float freely above your land, shaping rooms and placing crafting stations with a clear view of the whole layout. Nothing needs supports, so structures can sit in the air, and removing something returns all its materials, which frees you to rebuild without worry.
Your Sanctuary is more than a pretty house: it is the coven's foothold in the wilds, with hearths you can move if you change your mind about the location. As it grows, Familiars can tend stations and help craft while you are out exploring, so the work keeps moving without you.
Better with a coven
Witchspire supports up to six players in online co-op, and the game is built around a shared home base: everyone gathers at the Sanctuary between expeditions, then heads out together into dungeons and encampments. Different builds and Luminary choices mean one witch can lead the charge while another heals and supports.
There is a story to follow together too, one about who summoned you into this world and why, with voice acting that makes it easy to care about. Co-op play has had some desync trouble, with enemies appearing in different places for different players, so go in knowing the multiplayer is still finding its feet.
Questions about Witchspire?
Can you play it solo?
Yes. The game works for one to six players, and plenty of witches travel the wilds alone. Solo play comes with its own rhythm: you unlock flight, follow the story at your own pace, and build a Sanctuary sized to your needs. Just know that some Familiars and crafting stations work best when you take the time to assign them properly, so a solo base runs on good planning rather than extra hands.
Is this a survival game with hunger and thirst?
Not in the classic sense. There are no hunger or thirst meters to maintain; eating instead grants buffs, and the challenge comes from combat, dangerous regions and the spreading corruption. If you want the gathering, crafting and base building side of survival without constantly managing needs, that is closer to what Witchspire offers.
How do Familiars work?
Defeat a creature in battle and its spirit may linger; if it does, you can form a bond and make it your Familiar. Once bonded, a Familiar levels up, learns new skills, fights at your side and helps with crafting and puzzles. You can also assign them to tend stations at your Sanctuary, and some stations only run with the right Familiar on the job.






















