$9.99Voxelgram Sculpting puzzles from a blank cube
Chip away at numbered blocks until a small colorful scene appears, one careful deduction at a time.
Is Voxelgram worth it?
Voxelgram is worth it if…
- you like nonograms and want a version with more room to think in
- you want a calm, no-pressure puzzle to unwind with, no timers or failure states
- you enjoy steady, repetitive work that occupies your hands and quiets your head
- you loved Picross 3D and ran out of puzzles
- you like finishing things: a diorama that visibly fills in as you solve
Screenshots
Carving a cube down to its secret shape
Each puzzle is a solid block of voxels with numbers written on its faces. The numbers tell you how many cubes a line holds, and where the gaps sit inside it. You mark what must stay, chip away what cannot, and rotate the block to read clues from every side. The payoff is built in. Solved puzzles start as plain neutral boxes in a diorama, and each one you finish reveals its real shape and color, so a forest scene fills in one little object at a time. There is no timer and no punishment for mistakes; the game flags contradictions without giving the answer away, and a load-valid-state option rolls you back to your last correct setup. A ruler feature saves you counting blocks by hand, and one button clears every zero line at once. The tutorial is thin and leaves a key rule unexplained, so expect a short stretch of figuring things out before it clicks.
How many puzzles are there?
How many puzzles are there, and can you keep playing after the main ones?
Plenty. The base game has 256 puzzles arranged into 26 dioramas, and beyond that there are over 1,400 community-made puzzles through Workshop support. A procedural generator can also produce new puzzles endlessly, so even after the official set you have more than a casual weekend of carving ahead of you.
Do you need to be good at logic puzzles to enjoy it?
No. The rules are simple and every puzzle is solvable by pure logic, no guessing required. The difficulty stays mostly gentle, with bigger late puzzles taking longer through sheer size rather than cruel deductions. Optional hints are there if you want a nudge, and you can turn them off if you prefer to work unaided.
Can you play it solo, and does it save your progress?
It is a singleplayer game through and through, and it saves automatically, so you can leave a half-carved cube and pick it up later without losing your marks. It suits short sessions as much as long ones: many people play it alongside music or a podcast, one puzzle at a time.


















