$19.99Volcanoids A drillship base that outruns eruptions
Gather, build and fight on a volcanic island, then burrow your mobile drill base underground before the next blast hits.
Is Volcanoids worth it?
Volcanoids is worth it if…
- you like the idea of a base that moves, and you would rather upgrade a drillship than build a hut
- you want survival crafting with shooting mixed in, not one or the other
- you have a friend or three to crew the drillship with
- you can live with some rough edges in an early access game
Screenshots
A base that drills
The drillship is the whole idea: not a hut you defend, but a moving fortress you steer across and under the island. When the volcano's blast waves roll in, you dive underground and wait it out; when the air clears, you pop back up next to a fresh patch of resources. You build modules onto the hull from the inside, so the ship grows into whatever you need: storage, production, turrets, more hull sections to chain together. There is real satisfaction in looking at a long, weapon-bristling drillship and knowing every bolt of it is yours.
Robots with a mining operation to defend
The island belongs to the COGs, hostile machines that roam the surface and the caves in all shapes: patrols, tanks, robo-spiders, flying drones, even enemy drillships you can breach. You fight them with steampunk and teslapunk gear, shotguns, machine guns, rocket launchers, energy weapons, explosives, or a buzz-saw if you like getting close. Capturing their technology is how you progress: strip a research drillship for parts, destroy the rest, and unlock the next tier of gear. Sneaking into an enemy ship and wrecking it from the inside beats shooting your way in, if you can pull it off.
Gather, craft, automate
This is survival crafting with a machine at its heart. You gather ore and resources from the surface and the deeper underground layers, where the better materials sit, and feed them into your drillship's stations. Progress runs through technology tiers: each one unlocks new weapons, ammo, armour, modules and upgrades for the ship. Automation is where it gets comfortable: set up production lines, send remote orders to the workbenches, and let the ship keep making ammo and bombs while you are out exploring. Come back to a stockpile instead of a chore list.
Better with a crew
You can play alone, but the drillship was built for a crew of up to four. One person drives and manages the ship while the others handle guns, gathering and repairs, and the game scales its difficulty with your headcount, so a full crew still gets a real challenge. The eruptions give co-op its best moments: the alarm goes off, everyone scrambles to get the ship underground, and someone always leaves it too late. When a plan falls apart mid-raid on an enemy drillship, that is the chaos you will be laughing about afterwards.


















