$12.99UMIGARI | ウミガリ Harpoon fishing in foggy, strange seas
A quiet first-person fishing trip where the catch gets weirder the further out you sail, and the story stays with you.
Is UMIGARI | ウミガリ worth it?
UMIGARI | ウミガリ is worth it if…
- you want a fishing loop with something deeply wrong underneath it
- you prefer creepy and unsettling over constant jump scares
- you like short games with two endings to compare
- you enjoy weird, dreamlike worlds that make you think
Screenshots
Harpoon fishing with a slow, steady rhythm
You hunt fish with a harpoon, timing each throw, then sell the catch to buy fuel and better gear. Early on it is a thrown spear; upgrades later change how you strike at distant targets. Some fish are smarter than you think, so a bad throw can cost you the catch. Boat equipment found scattered around the world helps with the hunting.
One moment: you throw, the harpoon lands in grey water, and you reel in your line slowly, not yet sure what is on the other end. That small wait is where the game lives. The fishing itself is calm and repetitive in a good way, a loop you settle into before the sea starts doing stranger things.
A sea that gets stranger the further you go
Your earnings buy speed and fuel capacity, and fuel is how far you can push from shore. Deeper waters mean new islands, hidden treasures and fish that stop looking like fish. As one area opens after another, the catch goes from occasionally odd to wearing clothes to wearing a face. The pufferfish in the first fishing ground, by comparison, stays a perfectly normal fish.
The story underneath all this is about people and fish trading places, and what either species does with a body. It is creepy more than scary, and it leaves you with questions rather than answers. There are two endings, and you can see both.
How scary is it?
How scary is it, really?
Very lightly, by design. The dread creeps in rather than lunging at you: fog, deep water, and fish you would rather not have harpooned. If you want a hardcore horror experience, the developers themselves say this may not be your game. It is unsettling and often plain strange, and a few moments do get tense, but it is closer to a quiet bad dream than a nightmare.
What do you actually do besides fishing?
You run a small economy at sea: sell your catch for cash, buy fuel, and upgrade your ship's speed and fuel capacity so you can reach new areas, islands and hidden treasures. You find equipment around the world that helps you hunt, take on odd little quests in each area, and move between fishing grounds through your own progression choices.


















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