$19.99Trash Goblin Shiny treasures from ancient junk
Chip, clean and combine dusty trinkets into one-of-a-kind goods for a friendly stream of fantasy shoppers, all at your own pace.
Screenshots
Dig, scrub, sell
Every day starts the same lovely way: a bag of mystery lumps. You chip away at the dirt with a chisel, working around whatever is buried inside, then take your find to the sink and scrub it clean with a sponge. That cycle is the heart of the game, and it is oddly hard to stop. Different types of dirt yield in different ways, so each dig plays out a little differently. Cleaning virtual objects, it turns out, is far more satisfying than cleaning your actual home.
Upcycling junk into wonders
A trinket does not have to stay what it was. Combine items together to build strange and wonderful new things, or use Hugh to strip the material off one trinket and apply it to another until the aesthetic is exactly right. A customer wants something specific? Fuse your way toward it. Nobody wants that odd bottle with the bent nail stuck in it? Make it into something that will sell. With hundreds of trinkets and thousands of combinations, the workshop becomes a place to experiment: sometimes you craft to order, sometimes just to see what two pieces of junk make when you jam them together.
The customers make the shop
Forty named characters wander through your door, some after a particular object, some with a story to tell, some just browsing. A mushroom person might spend twenty in-game days patiently waiting for a cork stopper. The writing is funny and the characters are easy to grow fond of, and beyond them an endless stream of randomised customers keeps the requests coming. There are more than 120 quests to work through and over 20 hours of story content. The story divides players: some find the cast the best part of the game, others find it thin next to the digging and selling.
Nothing here to stress about
There is a gentle limit to what you can do in a day, but that is where the pressure ends. Customers will wait for their item or simply come back later. Named characters can be sent away and called back when you are ready. There are no fail states, no angry customers, no way to lose. You can ignore the window entirely and spend the day digging, or turn away the nameless browsers hoping one of them wants what you already have. It is a game that lets you potter: do a little, do a lot, or just tidy your shelves and go to bed.
Running the shop your way
Savings go back into the business. Buy better tools to make the chiselling and scrubbing easier, pick up a soak tub so items clean themselves overnight, set out a display mat to tempt customers with particular wares, or install an honesty box for the trinkets nobody wants. You can expand the shop with shelves and storage, and eventually take your wares to four different locations to sell. There is no single right way to run the place: some days you dig, some days you craft, some days you just restock and rearrange. The shop grows however you push it.

























