$4.99TOUQI Folk horror in the posts
Comb a forum of supernatural stories for a strange magazine, link what should stay apart, and let the endings branch.
Is TOUQI worth it?
TOUQI is worth it if…
- you enjoy folk horror that creeps in through text rather than jump scares
- you like piecing together scattered clues from documents and stories
- you want a long, branching story with multiple endings to return to
- you are drawn to hand-drawn art and a strange, dreamlike atmosphere
Screenshots
A forum of ghost stories that connect
You start as a new member of the Xifeng magazine staff, and your first job is not writing. It is reading. The editor hands you the "頭七" forum, a board where people post folk tales of the supernatural, and asks you to work out how the posts relate to each other. One thread mentions a village. Another, written years apart, circles back to it. You gather the pieces, follow the links, and slowly a picture forms that no single post shows. The forum itself carries the atmosphere: it reads like a real corner of the internet where strange things are taken seriously, and it is the part that pulls you in first.
A story told post by post
This is a story-driven game in visual novel form: you read, you choose, and the plot branches around your decisions. Choices matter, and the story holds multiple endings, so a second run can land somewhere very different from the first. The text is enormous, and the cast grows as you go, with each character carrying their own history and their own sins. One honest note: the pacing is slow, and the story takes its time getting where it is going. If you like long, winding narratives you can sink dozens of hours into, that patience is rewarded. If you want tight and fast, this is not it.
Follow the clues, name the truth
The detective work is the core. You read case-like posts, compare details, and decide which stories are connected and which are noise. When the forum runs dry, you and your companions go into the field to investigate in person, checking what the posts claimed against what is actually there. The game is built as a word game as much as a puzzle: the clues hide in the phrasing, in what a poster chose to leave out. Nothing announces itself. You piece the truth together yourself, and the game's darker secrets stay buried until you have earned them.
What should you know before playing?
Can you play it solo?
Yes. It is a singleplayer game from start to finish. The companions who join you for field investigations are part of the story, not other players, so everything happens at your own pace, on your own save.
Do your choices really change the story?
Yes. The game is built around choices that matter and multiple endings, so what you decide while reading the forum posts and exploring shapes where the story lands. Different runs can reach different conclusions.
Is it actually scary?
It is psychological and folk horror: the dread comes from the stories themselves, from what they imply and what connects them, more than from sudden shocks. The tone is dark and unsettling, and it builds as the links between posts grow stranger.
































