Total Tank Simulator artwork$19.9981%Very Positive

Total Tank Simulator Physics, tanks and glorious chaos

Set up a WWII battle with hundreds of units, then take control of any one of them and watch your plans fall apart in the best way.

Is Total Tank Simulator worth it?

Total Tank Simulator is worth it if…

  • you enjoy watching a carefully planned battle fall apart into glorious mayhem
  • you like sandbox games where the fun is in staging absurd scenarios yourself
  • you want a war game that is funny on purpose, not despite itself
  • you prefer short, replayable battles over long, serious campaigns

Screenshots

Command from above, fight from below

You set up your army before the battle: pick units, place them on the field, choose where they move. Then the fighting starts and hundreds of soldiers, tanks and planes do their thing, tactically, most of the time. The twist: at any moment you can take direct control of any unit on the field. A rifleman in the dirt, a sniper, a bomber, a heavy tank. One moment you are watching the whole front from above, the next you are personally driving a T-34 into a flank. That switch between godlike commander and one small cog in the machine is what makes the game its own thing.

Physics-driven destruction

The battlefields are built to be broken. Terrain deforms under fire, buildings collapse piece by piece, forests flatten, vehicles get blown apart. Artillery can keep reshaping the map for as long as you keep calling it in. The physics is deliberately loose, which means tanks sometimes flip over in ways that have no tactical explanation whatsoever. Shells ricochet off armor at the right angles and bombs leave real craters. It is a cartoonish, minimalist look hiding a surprisingly physical world, and most of the funniest moments come out of that combination.

Campaigns, sandbox and your own worst enemy

The campaign lets you pick a faction and fight through WWII battles with different mission types: fight to the last man standing, hunt enemy VIPs on a timer, protect your own, or hold a map against waves of attackers. Sandbox mode hands you every unit and no budget, so you can stage the most ridiculous battles you can think of. Then there is Shadow Mode, where you fight armies you commanded to victory in earlier battles. Beating yourself turns out to be harder than it sounds. Japan, added later, brings 20 new units and its own missions.

What should you know before playing?

Can you play it solo?

Yes, the campaign, sandbox and shadow mode are all singleplayer experiences. You command armies against the computer, and you can jump into any unit yourself whenever you feel like getting personal. Multiplayer exists as a tag, but the heart of the game is you versus the battlefield.

How silly does it get?

Sillier than the WWII setting suggests. Beyond the standard tanks and infantry there are secret weapons and special units: trained animals, flying bombs, gliding tanks, time portals and a nuclear bomb. The game plays the war straight-faced while letting a tank do a somersault down a hill.

Will it run well?

Be honest with yourself about your hardware. Big battles with many units can drag the frame rate down hard, even on strong machines, and maps can take a while to load. Smaller battles run fine. If you love watching hundreds of units clash at once, expect some stutter at the messiest moments.

How long does a session last?

Battles are short and self-contained, which makes the game easy to pick up for one more round. The campaign is split into acts of maps, not all of which you need to clear, and sandbox battles end whenever you decide they have gone on long enough.

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