Free to playToribash Control Every Joint
Plan each move joint by joint, then watch your ragdoll fighter carry it out, or fall apart trying.
Is Toribash worth it?
Toribash is worth it if…
- you like games that take real practice before anything clicks, and reward it heavily
- you would rather invent your own moves than memorize input combos
- you enjoy physics gone wrong and fights that end in absurd ways
- you want a fighter you can play in short turns, against people or a practice bot
Screenshots
Fighting one joint at a time
There are no attack buttons. You set the state of each joint on your fighter's body, then the turn plays out and physics takes over. Every joint has several states, so the number of possible moves is close to endless: a kick, a throw, a backflip, something nobody has ever tried.
The first hours are humbling. Your fighter will fall over more often than they land anything, and that is the honest part of the deal. But when a sequence you planned frame by frame plays out exactly as intended, and the other fighter comes apart in the process, it lands like nothing in a regular fighting game. Grappling is a quiet highlight: locks, counters and throws that feel earned because you built them yourself.
A sandbox with dismemberment
Toribash calls itself a martial arts simulator, and the sandbox side is where that shows.
Then there is the gore. Fights end in full body dismemberment, and the physics engine treats every flying limb as a real object with weight and momentum. Replays of the messier matches are half the fun, especially the ones where someone pulls off a graceful acrobatic sequence and then loses a limb to their own momentum. Daily knockout tournaments and community events give the whole thing a reason to come back tomorrow.

















