$4.99Toki Tori A cute chick, a cruel puzzle box
Guide a small yellow bird through 80+ levels, using a limited set of tools to collect every egg.
Is Toki Tori worth it?
Toki Tori is worth it if…
- you like puzzles that ask for careful planning over quick reflexes
- you enjoy games that look sweet but hide a real challenge
- you want something you can play at your own pace, with no timer pushing you
- you have patience for a level that takes an hour of thinking and testing
- you remember the Game Boy Color original and want it remade in HD
Screenshots
A platformer where the jumping is in your head
Toki Tori cannot jump and cannot fly. He can walk, climb a single step, and drift gently back down. That one limitation is the whole game: getting each egg means figuring out how to get there, not reacting fast enough. You carry tools like the Telewarp, the Freeze-o-Matic and the InstantRock, each with a limited number of uses, and every one you spend is a decision. Freeze the slug in your path or save the freeze for the gap ahead? Build the bridge here, or two screens later where it actually matters? Levels often have one right answer, and finding it feels like untangling a knot. When it clicks, the satisfaction is real.
Gentle on the nerves, hard on the brain
For all its difficulty, the game is oddly kind to you. There is no timer, the music stays sweet, and if a plan goes wrong you rewind time and pick up a few steps back, no restart from the top. Stand still long enough and the little chick starts playing by himself, a small touch that says a lot about the tone. The difficulty ramps up steadily: early levels feel almost like a warm-up, and by the later worlds a single stage can occupy you for an hour of thinking, testing and rewinding. Every stage is solvable by pure logic, no twitch reflexes required. The cute look is not a trick exactly, but it is not the whole story either.
Can you play it with kids?
Can you play it with kids?
Yes, and it is a better fit than the cute art suggests in one direction only: young children can enjoy steering the chick through the early levels, which are simple and forgiving thanks to the rewind function. Just know the game is not really designed for them. From the harder stages onward, the puzzles get tough enough that adults regularly spend an hour or more on a single level. Think of it as a game the whole family can share, where the grown-ups do the sweating.
Is there any story?
Barely, and that is a feature. A chick's siblings, still in their eggs, get carried off, and off he waddles to get them back. That is essentially the whole setup. There is no dialogue to click through and no cutscenes between puzzles, so nothing stands between you and the next level. If you want a game that respects your time and lets the puzzles do the talking, this is that kind of game.
Do you need to replay levels if you make a mistake?
No. A rewind function lets you step back through your own moves after a slip or an unlucky encounter with an enemy, instead of starting the level over. It makes experimenting painless: try a risky route, watch it fail, rewind, adjust. The one thing it cannot do is think for you. If your plan was wrong from the first move, rewinding only gets you back to the drawing board, which is sometimes exactly where you needed to be anyway.



















