$4.99Through Abandoned: The Forest Puzzles in a quiet, strange forest
Explore the Forest of the Ordered, solve what stands in your way and look for your brother.
Is Through Abandoned: The Forest worth it?
Through Abandoned: The Forest is worth it if…
- you enjoy puzzles that never tell you what to do, and figuring things out alone
- you liked games in the style of classic browser-era point & click adventures
- you have played the earlier chapter in the series and want the next step
- you want a short, quiet game with a lot of atmosphere and not much hand-holding
Screenshots
A forest that answers only to attention
This is point & clicking the old way: each screen is a small puzzle space. You click between locations, examine everything, pick up items and work out where they belong. The game gives no hint button and little text, so the loop is noticing things: a symbol on a wall, a shape that matches something in your inventory, a door that clearly wants a key you have not found yet. One moment that captures it: you pick up an odd object with no obvious use, and it stays in your inventory for an hour until a panel deep in another area finally explains why you kept it. The forest itself is the atmosphere: quiet, empty, surreal, with a persistent feeling that something could appear, even though nothing does.
Do you need to play the first game?
Can you play it solo and offline?
Yes. It is a singleplayer point & click adventure with no characters to talk to and no outside connection needed. You move through pre-rendered scenes one click at a time, collecting items and testing them against the world at your own pace. There is no timer and nothing chasing you, so a session can be as slow or as quick as you like. A full run takes a few hours, and finding all the secrets takes longer.
How hard are the puzzles?
Challenging but usually fair: some solve almost on their own, others are a genuine headache until the answer clicks, and finishing one gives real satisfaction. The hard part is rarely logic alone; it is knowing where to go next, since the game leaves you to map the connections yourself. The last puzzle in particular is a hurdle, and there is no shame in checking a guide if a screen with dozens of buttons has beaten you.
How much running back and forth is there?
A fair amount, and that is the main trade-off. The world is a hub of connected locations, and a single puzzle often spans two of them, so you click through the same screens many times while you test ideas. If patient backtracking sounds like a chore, this will wear on you. If it sounds like the rhythm of a classic adventure game, you will feel at home.
What does it look and sound like?
The whole game is hand-drawn, in a sketchy 2D style where every location feels like a frame from an animated film. The environments range from natural forest to stranger, more abstract places, and the art is one of the reasons people stick with the series. Sound does a lot of quiet work too: sparse effects and background noise set the mood of each location rather than filling it.

















