$6.95 (−42%)The Walking Trade Retail work, zombie edition
Run a shop in the zombie apocalypse. Stock shelves, set prices, hire survivors to scavenge and guard, craft weapons and traps, then defend it all when the hordes come. Be the neighborhood's kind provider or gouge them for every can of beans. Chaos, commerce and dark humor in one store.
Is The Walking Trade worth it?
The Walking Trade is worth it if…
- you want a management sim where the stockroom occasionally tries to kill you
- you like shop and supermarket sims but wish they had more crossbows
- you enjoy games with wobbly physics and plans that fall apart loudly
- you'd rather build the business than clear the apocalypse, and the zombies are just overhead
- you don't mind some jank if the core loop is fun
Screenshots
Your shop, your rules, your barricades
You start with a space and turn it into a store: lay out shelves, balance looks against function, and decide what's worth selling. When the dead show up, the same building becomes a fortress. Barricade the doors, set up makeshift traps, and grab whatever weapon is closest when a raid starts. Everything has physics, so a rocket launcher knocked off a shelf can take half your stock down with it. It's a shop first and a bunker second, and you keep both standing.
Hire survivors, keep them alive
Staff are survivors too, and each one does a job: scavenging supplies out in the ruins, serving customers at the till, or guarding the shop when the hordes hit. You keep them equipped and motivated, and they earn it back. A good guard turns a raid into a Tuesday. A badly paid one leaves you alone at the counter with a crowbar. Who you hire, what you arm them with and who does the dangerous work are all your calls.
Profit with a conscience, or without one
Underneath the shooting, this is a business you grow. Craft stock instead of buying it, unlock crafting stations for weapons, tools and shop upgrades, and watch the margins. Your reputation decides who comes knocking, and whether they come as customers or something worse. Every choice shapes the store and your fate, as the saying goes.
Hands-on shopkeeping, first person
You do the retail work yourself, in first person: carry boxes, stock shelves, ring up customers, drag the occasional body out of sight before someone complains. It's the satisfying loop of a shop sim, with the small twist that the late shift might eat you. The early days are genuinely hard, and it gets easier as you unlock zones and gear up, which is a nice change from games that only get harder. Set your own pace; the store isn't going anywhere. Probably.





















