$20.09 (−33%)The Precinct Patrol Averno City, Your Way
Averno City, 1983. You are rookie cop Nick Cordell Jr., patrolling a neon-noir city where parking tickets sit next to bank heists. Chase suspects through destructible streets, call in roadblocks and helicopters, and dig into the conspiracy behind your father's murder.
Is The Precinct worth it?
The Precinct is worth it if…
- you want to be the cop in a chaotic open world instead of the one causing it
- you like short, session-based play where each shift feels a little different
- you miss the top-down action of classic crime games
- you enjoy paperwork as much as pursuits, from tickets to reading someone their rights
- you want a neon-soaked 1980s city with rain, synth and sirens
Screenshots
A shift on the beat
Each shift you pick how to work the city: on foot, in a squad car, up in a helicopter, or behind the wheel of a tow truck. The radio crackles and the calls come in, everything from a car blocking a hydrant to a drug deal in an alley. You pull people over, check IDs, search pockets, and decide which charges actually apply. Arrests pay better than body counts: suspects have a will to fight that wears down under a sustained pursuit, and taking them in alive earns you more. Every ticket and solved callout unlocks new sectors of the city, so the beat slowly grows from a few blocks to the whole map.
Chases through a city that breaks
When a suspect floors it, the pursuit is on. You weave through twisting alleyways, ram through fences and roadside walls, and watch the environment crumble around you as the chase tears up the streets. You are never alone out there: call in squad cars, drop spike strips, set up roadblocks, or bring a helicopter overhead to keep the pressure on. A routine traffic stop can spiral into a full-blown pursuit with gunfire, and the city's crimes overlap, so a second callout can land while you are still wrestling with the first. It plays like an over-the-top 80s cop movie, and that is the point.
The case behind the calls
Under the daily grind sits a darker question: who killed your father, and which conspiracies keep Averno's gangs in power? The story unfolds mostly through your regular shifts as you climb from rookie toward the people running the city. Alongside the main plot are side investigation cases, and they are the closest the game gets to real detective work: instead of chasing someone down, you gather evidence and connect the dots yourself. The neon-lit alleys, rain-soaked streets and decaying parklands, shifting through day, night and weather, carry that noir mood even when nothing is happening.





























