$1.49 (−90%)Beat Cop A Framed Cop's Dirty Beat
Patrol 1980s Brooklyn as a demoted detective, juggling tickets, bribes and the mafia while hunting whoever set you up.
Is Beat Cop worth it?
Beat Cop is worth it if…
- you like the Papers, Please formula of a job done under pressure, but want to leave the booth and work a whole block
- you want an '80s cop story with black humor and dialogue your mom wouldn't approve of
- you enjoy games where every choice nudges the story toward a different ending
- you have a soft spot for pixel art, retro vibes and a soundtrack worth cranking up
Screenshots
A murder you have to solve yourself
Someone framed Jack Kelly, and nobody in New York cares except him. Stripped of his detective badge and stuck on street patrol, he spends his days chasing the truth behind the setup while his old pals look the other way. The story is nonlinear: turn over every stone in the city and the picture fills in, but some things should never be brought to daylight. Your choices matter, and the story branches toward multiple endings, so who Jack becomes is as much your call as who framed him. Between the conspiracy, a boss who treats him like dirt and an ex-wife demanding alimony, things are complicated in Brooklyn.
A working day, hour by hour
The mystery can wait. The quota can't. Each day runs on a tight schedule: check parked cars, write the right ticket for the right violation, answer calls, and keep the boss happy before the day's ledger decides whether money lands in your pocket or leaves it. Checking every car eats minutes you'd rather spend on something suspicious, so every shift is a set of small decisions about what matters more right now. People will offer bribes while you write a ticket; taking them is up to you and your idea of what kind of cop Jack is. It's routine police work with a conspiracy humming underneath it.
Clues, suspects and a neighborhood full of leads
For anyone in the mood for detective work, the street itself is the case file. You patrol one Brooklyn neighborhood and get to know it block by block: the pizza joint, the liquor store, the church, the places you probably shouldn't walk into. Questioning regulars, following up on what headquarters wants and poking into the local gangs all feed the investigation, and the further you dig, the more missing pieces of the puzzle turn up. Nobody hands you the answer. You connect what you find yourself, and the game keeps you wondering who actually set you up until the pieces click.























