
Video Game Menu: The Game
A very short game about the very best part of video games: the menus.
If the story-driven and replayable rhythm of The Options Menu stuck with you, this helps. These games line up well for what comes next.
A first-person walk through an empty office where a narrator tells your story, and you keep deciding whether to listen. Every disobedience sends the tale somewhere new and stranger. It is short, very funny, and it will argue with you about what a game is allowed to do.
Story-driven, Replayable, Funny
Satirical, short and simple point-and-click "simulation" game about the meaninglessness of life.
Story-driven, Replayable, Minimalist
A very short game about the very best part of video games: the menus.
Story-driven, Minimalist, Funny
💼 A simple task: Don’t press the red button. Sounds easy? 😏 Featuring an annoying voice, absurd endings, and too many achievements. Free. Pointless. Glorious. 🤡🔴
Story-driven, Replayable, Minimalist
A first-person exploration sim with unrestricted freedom of choice. Envelope is all about gathering supplies, completing quests for strange characters, and preparing yourself for the Final Mission.
Story-driven, Replayable, Surreal
It is interview day for the job of Moral Dilemma Judge, and the office is not okay: a talking printer, a chair with a doctorate, a corridor that changes every time you walk it, and a narrator who insists he is your friend. A short, funny, fourth-wall-poking adventure with trolley problems, minigames and endings you will not find on one pass.
Story-driven, Replayable, Funny
A first-person, narrative-driven game featuring The Developer, who questions, taunts, and tests you at every turn. You shouldn’t press the button, but you’ll want to. You will have control, and you will have none. Power is in your hands... or is it? Inspired by classic narrative driven games.
Story-driven, Funny, Surreal
A 20-30 minute first-person comedy about a corridor, an orange button that closes the game, and the voice that keeps reacting to your choices. Press it, restart, and the hallway shifts just enough to make you wonder who is really in charge here.
Story-driven, Minimalist, Funny
Trapped in a public restroom at a 2008 party, one stall neighbor, a note that says stay put, and an exit door that has vanished. A short horror-comedy about making questionable choices, solving absurd puzzles and finding sixteen different ways for it all to end.
Story-driven, Replayable, Funny
A journey through the life of a star player of a cryptic and bizarre sport. The dialogue choices you make will determine the path your life takes, and the ultimate conclusion to your story.
Story-driven, Replayable, Funny
Disharmonia is a first person exploration game. Your decision will play a big role in the development of the whole game. You will play as Tony, you will explore and discover special places beyond your reality. You will try to find an end, but the game will never end.
Story-driven, Replayable, Funny
A dark comedy choice game about appeasement
Story-driven, Replayable, Funny

A very short game about the very best part of video games: the menus.

Walk down a corridor, press the button, and deal with what the game thinks about that.

So, have you ever heard of the Trolley Problem? Do you know the price of the choices you make?

Very dumb adventure game about a very dumb person from a very dumb developer.

A Comedic Choose-Your-Doom RPG Adventure. Lead Murphy through his poor, possibly fatal decisions from recent, faulty memories to reach one of…

After a long time in isolation, something appears inside your fridge. Satisfy the meat, or resist it.

Explore a surreal, hand-drawn dreamland where every small action shapes which ending you get.

The Citizen is a first person narrative comedy game (absurdist narrator-fetish) about “how to deal with important subjects without saying anything”.

A short psychological horror game where your friends invite you to hang out tonight — you have 7 days to think about it.

Live from peasant to nobleman one choice at a time, and see how many different lives you can squeeze out of a single kingdom.

Buried is a playable, interactive story told through stunning photos, a haunting soundscape, and gripping text.

Katharsis is a surreal exploration game with puzzle elements. The main character wants some milk. So go find it.

💼 A simple task: Don’t press the red button. Sounds easy? 😏 Featuring an annoying voice, absurd endings, and too many achievements. Free. Pointless.

Answer absurd moral questions, wander a shifting office and talk your way through a hiring process that keeps bending the rules.

Repella Fella is an interactive, point and click, choose your own adventure. This cinematic tale is set in a post-apocalyptic, futuristic Australia.

So, have you ever heard of the Trolley Problem? Do you know the price of the choices you make?

Congratulations! You've been hired by an up and coming Game Development Studio to play-test their New Game (which as of now does not have a title).

You are a man in a room. Something feels off. Or maybe it's on.

You are locked in a party restroom with a stranger, a mystery and far more bad decisions than exits.

Resist the urge to press the button and do not uncover the secrets that may lie within its crimson facade.

A first-person stroll through a sludge-covered island where vandalism is the whole job.

The first step that you never knew you needed to take to get to wherever you're wanting to go...

Negative Nancy is a choose your “no” adventure for people who have had enough. An interactive sitcom where you can only say “no” (or nothing at all).

Start with a seed, pick one of two options at every step, and follow the absurd animated results through dozens of endings.

A very short game about the very best part of video games: the menus.

Choice of Life: Floors is a psychological horror detective game where every choice shapes your story.

A short psychological horror game where your friends invite you to hang out tonight — you have 7 days to think about it.

Wander through an ever-changing level in This Game is Simple- a quiet, meditative story about a game developer losing passion towards their work.

I DIDN'T WANT TO MAKE THE "OFFERING APP" SORRY 😭😭😭 NEMO ORDERED ME TO DO THAT SORRY 😭😭😭

A journey through the life of a star player of a cryptic and bizarre sport.

Welcome to the Unfinished Game™ Testing facility! As our new tester, you will have to make your way through a series of unexpected experiments in…

After a long time in isolation, something appears inside your fridge. Satisfy the meat, or resist it.

💼 A simple task: Don’t press the red button. Sounds easy? 😏 Featuring an annoying voice, absurd endings, and too many achievements. Free. Pointless.

A first-person, narrative-driven game featuring The Developer, who questions, taunts, and tests you at every turn.

Answer absurd moral questions, wander a shifting office and talk your way through a hiring process that keeps bending the rules.

You're the bouncer of the Green Door club, where every decision matters.