Free to playThe Forgotten Ones Revenge, twenty years late
Play a detective chasing the Nazi doctor who took his parents, through a dark, tense survival horror story.
Is The Forgotten Ones worth it?
The Forgotten Ones is worth it if…
- you enjoy survival horror where ammo is scarce and every encounter could go wrong
- you like dark revenge plots set in the aftermath of World War II
- you don't mind rough edges and unusual controls in exchange for atmosphere
Screenshots
A cold case that finally calls back
Grobuskna Vladinov is a detective with a private obsession: keeping track of the Nazi officers who slipped away after the war, and above all the mad doctor who took his parents during the Holocaust. He knows who. He does not know where. Then an unknown call reaches his office, one he has been waiting for, and the hunt begins.
The story plays out across four chapters, told through Grobuskna's eyes and through the hand-written notes of the doctor's victims, smeared with blood and scattered through the places you search. It is a revenge tale first and foremost, and the WWII-era radio and classical music on the soundtrack keep you anchored in the period.
Shooting with nothing to spare
This is survival horror with a gun in your hand, and the gun does not solve everything. Ammo follows the strict rule: reload a magazine with rounds left in it and they are gone, so every trigger pull counts. Enemies come fast and often ambush you at the worst moment, and a hit leaves you bleeding, burning through health until you find a med-kit. You scavenge weapons and supplies as you go, and a quick melee shove buys you breathing room when something gets too close.
The tension is the point. Monsters spawn unpredictably, keeping every corridor a question, and the horror mixes sudden shocks with a slower, psychological dread. When a figure sprints at you out of the dark, the rifle shot you fire is often as much panic as aim.
What should you know before playing?
How long does it take to finish?
A few hours for a full playthrough, though dying sends you back to limited save points, so a tense run can stretch longer. There is little reason to replay it once the story ends: it is a single, self-contained ride.
How scary is it, really?
It works on two levels: sudden shocks, like screeches and figures bursting out at you, and a slower psychological unease built by the gloomy settings, the victims' notes and the period soundtrack. The monsters are ugly, fast and fond of ambushes, so even a routine hallway can turn into a sprint for your life.
How difficult is the combat?
Demanding. Enemies take a lot of rounds to bring down, they hit hard, and wounds make you bleed out unless you have a med-kit. Ammo is plentiful if you search thoroughly, but wasting half a magazine on a panic reload is exactly how you end up cornered with an empty gun.

















