$2.99The Deed: Dynasty Commit the perfect murder
Three murders, five centuries apart. As members of the Bruce family across medieval England, the wild west and Victorian Dunshiel House, you plan a killing, plant evidence and talk your way past the authorities by framing someone else. A dark, branching whodunit played in reverse: this time, you are the culprit.
Is The Deed: Dynasty worth it?
The Deed: Dynasty is worth it if…
- you enjoy mysteries played from the culprit's side
- you like short, branching stories you can replay with a different plan
- you want dark historical settings, from a medieval castle to a frontier saloon
- you take pleasure in framing a fictional scoundrel for a fictional crime
- you liked The Deed and want three more cases in the same spirit
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Murder, planned backwards
Most mysteries ask who did it. This one hands you the knife first. You pick a Bruce with a grudge, choose a weapon that fits the era, then work out how the crime should look afterwards: which clue goes where, which neighbour takes the blame, what you tell the investigators when they come asking. Every step is a decision, and the wrong one follows you to the gallows.
Three eras, one murderous family
Dynasty is a stand-alone expansion with three new scenarios. You explore a 15th century English castle under Henry IV, a violent frontier saloon in the Old West, and finally Dunshiel House itself, fifty years before the original game. Each setting shapes the crime: a greatsword in the castle, household scissors in the Victorian estate, a six-shooter out west. Pick the method most likely to point at somebody else.
Framing the innocent
Almost every character in a scenario can take the fall, and some are based on real historical figures. The improved conversation system gives you more control and more branching options: you dig for hidden information, coax out a suspect's motive, and steer each talk so the story you want the authorities to hear holds together. Choose your scapegoat carefully, then build the case against them.
Evidence, planted with intent
Clues work in more than one way. A piece of evidence can raise suspicion against several people depending on where you leave it, so placement is the real puzzle. Do you drop the bloody scissors in the butler's room, or somewhere he cannot explain? The many possible endings reward experimenting: a different weapon, a different frame job, a different lie to the inspector, and the whole run plays out differently.































