$14.99Technobabylon
A point-and-click cyberpunk mystery set in 2087, where genetic engineering is routine, most people live half their lives in the addictive Trance, and an AI called Central watches the city. You follow three very different citizens — a blackmailed CEL agent, an agoraphobe targeted for murder, a case officer hunting her partner — as their stories braid into one conspiracy.
Is Technobabylon worth it?
Technobabylon is worth it if…
- you like story-rich point-and-click mysteries with twists to piece together
- you like cyberpunk cities built around surveillance, AI, and virtual life
- you like switching between playable characters with separate skills
- you like pixel art, full voice acting, and a strong synth soundtrack
Screenshots
Three lives tangled in one conspiracy
You alternate between Charlie Regis, Latha Sesame, and Max Lao, and each one opens a different door into the city. Charlie works for the all-seeing CEL police and is being blackmailed over his unborn children. Latha is jobless, agoraphobic, and hooked on the Trance, until an assassination attempt drags her out into meatspace. Max is a tech-savvy officer ordered to bring in her best friend, and has to pick a side.
The writing is the reason to play, with a layered mystery about surveillance, identity, and engineered life. The full voice cast is strong, and the synth-led soundtrack lands the quiet Trance sequences and the tense interrogations alike.
Old-school pointing, clicking, and hacking
This is classic point-and-click: you search small pixel-art scenes, pick up objects, combine inventory, talk through dialogue trees, and right-click to examine clues more closely. Chapters stay tight, usually a few screens and a handful of items, so there is little backtracking.
The puzzles feel logical and fair, with different tools per character. You slip in and out of the Trance to hack systems and dig through virtual traces, while Latha, who has no implants, has to solve things the analog way. Two endings reward a second run, with one late choice changing where it all lands.
What should you know before playing?
How do the three characters play differently?
Charlie investigates as a CEL agent, with police access and tech for questioning and surveillance. Max brings hacking and field tools, and moves between the physical city and networked systems. Latha cannot enter the Trance the same way, so her sections lean on observation, conversation, and working around technology rather than through it. The game cuts between them in short chapters, and their cases gradually connect.
What is the Trance?
An addictive virtual layer most citizens use instead of meeting face to face. You jack in to explore its neon spaces, read messages, manipulate systems, and find clues that do not exist in the physical rooms. It is also central to the story: Latha prefers it to the outside world, and leaving it is part of her arc.
How hard are the puzzles?
Mostly fair for the genre, with contained scenes and logical inventory use. Expect to get stuck a couple of times, especially on multi-character sequences near the end and one or two timing-based puzzles. Right-click everything to examine it — some clues only move forward once you have looked closely.
Does it deal with mature themes?
Yes. The story includes violence, blackmail, assassination, and questions around genetic engineering, surveillance, and addiction. The tone stays that of a dry detective story rather than horror, but it is written for adults.

















