$29.99SULFUR Weird guns, risky runs
Fight through shifting depths, tinker strange weapons into your own, and escape with your loot before it all goes wrong.
Is SULFUR worth it?
SULFUR is worth it if…
- you like first-person shooting mixed with loot, risk and starting over lean
- you like rebuilding guns with attachments, enchantments, oils and odd effects
- you like dark humor, strange characters and a cartoonish take on gloom
- you like replaying areas to test builds and chase better treasure
Screenshots
Guns you tinker into oddities
You start with something plain and come back with something weird. Barrels, sights, ammo types, enchantments, oils and scrolls stack onto your firearms, changing how they shoot and what they do to the things in the shadows. One run favors a slow shotgun that hits hard, the next favors something fast that sets puddles alight. Cooking feeds into this too, with recipes that turn scavenged bits into useful food. Death takes what you carried, so the chest back home matters as much as your aim.
Runs where leaving is winning
Each delve is a calculation. You decide what to bring, what to pick up, when your pack is too full of loot to risk another room, and when to use your amulet to get back home. Dying means losing the gear on you and starting lean again, which makes saving a favorite gun feel sensible rather than sentimental. Merchants, hidden secrets and rare treasures reward poking around, but the way back is never free. It suits players who like slow, careful planning around limited inventory and ammo.
A damp, gloomy parish crawl
You move on foot through eerie caverns, Black Guild shanties, putrid sewers and castle walls, listening for what lurks ahead. The enemies are dark creatures and cunning types, plus strange locals who may warn you, mock you or ignore you entirely. The look is simple and cartoonish rather than grim, and the writing leans into dark humor and silliness. Expect blood and gore with the gunfire, paired with odd dialogue and lo-fi music that keeps the mood strange but light.
Builds for the bold and the careful
The game lets you pick a temperament. You can charge in with loud firearms and visceral close-range fighting, or hang back, read enemy behavior, save bullets and pick fights one at a time. Bosses ask for different answers, so the same loadout will not carry every encounter. After the story there is an endless mode for testing overpowered ideas and burning through the stash you swore you were saving. Losing a run stings, then becomes an excuse to try the next combination.
Good to know before you delve?
What do you actually do in SULFUR?
You head out from town with guns, gear and limited supplies, fight through procedural areas full of enemies, collect loot and treasure, cook food from what you find, and try to extract before you die. Surviving lets you stash weapons and materials, tweak builds with attachments and enchantments, and push deeper toward answers about the church, the coven and your pale horse.
How does dying work?
Death takes the gear, money and ammo you carried into the run. What you left stored at home stays put, and there are rare one-use ways to insure items. That makes packing light, banking good guns early and knowing when to leave with your loot a skill in itself.
How deep does weapon customization go?
Deep enough to lose an evening to. You combine firearms with attachments, ammo changes, enchantments, oils and scrolls, plus cooked items that support a run. Builds range from practical to absurd, and experimenting to find what fits your pace is half the point.
Is it scary or funny?
Both, with the funny winning. The setting has cultists, corpses, curses and gore, but the art stays cute and cartoonish and the dialogue is deliberately silly. The soundtrack leans spooky and playful, a good match for a priest with dirty shoes and questions about who set the church on fire.

















