$19.99STRIDE
STRIDE is VR parkour on the rooftops of a futuristic metropolis: you sprint, vault, slide, wall-run, swing between buildings, and shoot snipers with a 9mm mid-jump. Three solo modes plus team and solo multiplayer make it a fast, physical rush that doubles as a workout.
Is STRIDE worth it?
STRIDE is worth it if…
- you want VR movement that feels physical and fast
- you like chaining jumps, slides, and wall-runs into one line
- you like score-chasing and shaving seconds off a route
Screenshots
Run it with your whole body
You move the way a freerunner wishes they could. Arms pumping to sprint, arms swinging up to jump, grabbing to vault, ducking to slide under barriers, catching cables to swing across gaps. Chain it right and a rooftop turns into one long line: run, leap, wall-run, grab, keep going.
It is tiring on purpose. Running, sliding, and jumping all ask for real movement, so short sessions leave your shoulders aware of the fact. The jump takes practice too, since it pairs a button with an arm swing, and mistime it and you just run straight off the edge.
Three ways to chase the line
Endless Mode builds the city forever ahead of you while it falls apart behind you. You score by clearing wide gaps, landing wall-runs, sliding barriers, and swinging between towers, with snipers to pick off along the way. There is no stopping to plan.
Time Run is the opposite: short, fixed routes where you plot the line on the fly and trim seconds for the leaderboard. Arena drops the chasing wall and gives you a slice of rooftops with jobs to do, like collecting items, hitting a route in time, grabbing something without being spotted, or clearing out enemies.
Guns out, friends in
You are not alone up there. Snipers camp the rooftops, so you learn to draw your pistol mid-air and answer between jumps. Standing still to aim is a good way to fall behind, which keeps every fight moving.
Multiplayer spreads that across five formats for up to ten players: all-against-all Deathmatch, 5v5 Team Deathmatch over pick-up spots, Capture the Flag by the fastest route, King of the Hill where the crown passes to whoever tags you, and Horde where touched survivors turn. Lobbies can be quiet, so come for the running first and treat other players as a bonus.
What else should you know?
Can you play it solo?
Yes. Endless, Time Run, and Arena are all solo, and they hold most of the game: surviving the collapsing course, beating times, and working through rooftop tasks with snipers in the way.
How physical does it get?
Very. Sprinting comes from pumping your arms, and slides and jumps need body movement too. Sessions run short and sweaty, and there is even a calorie tracker for proof.
How does jumping actually work?
You hold the jump button, swing your arms up, and release. It feels close to a real takeoff once it clicks, but light swings get swallowed, so expect a learning curve before your legs agree with your arms.
Is the city the same every run?
In Endless it is generated as you go, in chunks that hide the seams. That keeps the route fresh, though long sessions can start to feel familiar.




















