$24.99Stoneshard Every wound, every decision
Fight, scavenge and survive as a mercenary in a grim medieval world where one bad trip can cost you everything.
Is Stoneshard worth it?
Stoneshard is worth it if…
- you like slow, careful planning where supplies and positioning decide fights
- you like open-world mercenary life with contracts, trading, and treasure hunting
- you like building freely from large skill and equipment pools with no classes
- you like dark medieval fantasy where mistakes cost you
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A mercenary life with no safety net
You travel across Aldor taking contracts, hunting treasure, and trading goods to keep your purse full. There is no hand-holding here: saves happen only in certain spots, so a bad call in a dungeon can wipe out the walk back too. You plan supplies, weigh risk against reward, and decide when to push deeper or drag your bleeding self home. The wartime economy is ruthless, which makes a fat contract payout feel earned.
Turn-by-turn fights that punish rushing
Combat is turn-based and tactical, against brigands, cults, and the undead, each asking for a different approach. You think a few turns ahead, use the ground around you, and pick the right skills for the enemy in front of you. With 200+ abilities and 400+ pieces of equipment, and no classes or levels boxing you in, you can mix tank, archer, mage, and melee tricks. Flexibility is great, right up until your clever build meets six enemies behind one door.
Bleeding, panicking, and other paperwork
Survival is half the battle. You cauterize bleeding wounds, dull pain with alcohol, and brew concoctions for whatever else the dungeon gave you. Your mind takes hits too: high morale can carry you through a hopeless fight, while low sanity brings panic and paranoia. Food, drink, medicine, and money all share space in your pack, so packing is its own small strategy game. For true fatalists, Ironman mode makes death permanent.
A caravan, a campfire, and ruined roads
Between jobs you run your own caravan, upgrade it, and recruit followers whose skills help on the road. Villages lie in ruins, old roads sit empty, and dungeons stay full of monsters. When you are weary, you return to camp, rest by the fire, and hear a new story. The pixel-art kingdom looks bleak in the way medieval misery should: muddy, dark, and full of people willing to pay someone else to go into the basement.
























