SpellForce 3 Reforced artwork$39.9976%

SpellForce 3 Reforced Hero and general in one

Build a character, fight through a dark story with your party, then raise armies and command them in large-scale battles.

Is SpellForce 3 Reforced worth it?

SpellForce 3 Reforced is worth it if…

  • you want one game that covers both a character-driven RPG and a base-building strategy campaign
  • you like dark fantasy stories with voiced companions and heavy themes
  • you enjoy building an army and commanding large battles against other players
  • you want long co-op sessions with friends, in the campaign or in PvP
  • you have time for a 30-hour story plus more than 20 hours of Journey mode

Screenshots

A story set in a broken world

The Mage Wars are over, and the Crown won. That victory left regions in anarchy, refugees on the roads, and a deadly plague called the Bloodburn spreading fast. Into the fear steps the Purity of Light, a movement blaming mages for everything and promising a god's return will fix the world.

You play through this as a story-driven campaign of more than 30 hours, fully voiced, set before the first SpellForce. Companions join your party and shape the narrative, not just your combat lineup. The tone is dark and the world of Eo is grim: heavy themes, bleak regions, a somber atmosphere. It is a world worth listening to, and the voice acting carries it well.

Your hero, your build

You create your own hero from scratch and pick from distinct skill trees, mixing abilities into a build that fits how you like to play. Reforced updated those trees with spell mechanics from the expansions, so there is more to experiment with.

Around your hero you assemble a party of companions with skills that complement yours in interesting ways. You manage their abilities and equipment, and their choices matter to the story as well as the battlefield. One fight you clear with spells and positioning, the next you are deciding whether your assassin or your dwarf gets the new weapon. The RPG side is where the game takes its time, and it rewards the patience.

Armies, bases and mass battles

Then the map opens up and you become the general. You build a base, raise an army from one of three factions (Elves, Orcs or Humans) and march into battles with dozens of units on screen. Terrain, troop formations, visibility and scouting all matter, so a fight is decided by where and how you engage, not just by numbers.

Reforced reworked the RTS mechanics, rebalanced the AI and improved the faction designs, and the Reforced edition adds a new skirmish map, Bitter Canyon, set among mountains. Fair warning: the strategy half runs slower and more deliberately than a pure RTS, and that pace is not for everyone.

Playing together, against each other

The whole campaign can be played in co-op with friends, each of you controlling part of the fight, and Reforced improved that mode specifically. Beyond the campaign there is a strong multiplayer component: face other players in PvP and Domination mode, or team up either on one shared faction or in the classic setup where everyone commands their own.

If you would rather compete with characters you built yourself, Journey Skirmish lets you take your Journey heroes into PvP skirmish matches. Join a lobby, coordinate, and the evening sorts itself out, whether you are on the same side or not.

What else should you know?

Can you play it solo?

Multiplayer and co-op are there when you want them, not a requirement. There is also Journey Mode, an extra mode with more than 20 hours of content that works solo or in co-op, and an endless Arena Mode where you start with a fresh character, fight waves of monsters, buy loot and spells from merchants and climb the leaderboards.

What does Reforced actually change?

It is a broad overhaul of the original release: improved RTS mechanics and reworked faction designs, updated skill trees with new spell mechanics, better quest flow, reworked crafting, smoother loot progression, a rebalanced AI and a reworked hub to cut downtime. It also adds full gamepad support, a new skirmish map, the Journey and Arena modes, and improved mod support, so you can build and share your own Journey or arena maps.

How does the RTS and RPG mix work in practice?

The two halves alternate. In the RPG part you explore, talk, loot and level your hero and party. When the situation calls for it, the game hands you a base and an army, and you switch to building, recruiting and commanding large battles. Your hero and companions fight in those battles too, so your character build carries over into the strategy fights instead of living in a separate mode.

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