Free to playSpaceCorps Pick a side, fly, fight
A space MMO in early alpha where you enlist with Mars, Terra or Galactic, hunt aliens for loot and settle scores with rival pilots in the Danger Sectors. Click to fly, click to target, press A to open fire. Build ships, craft gear, join a fleet, and help shape a game that changes with every update.
Is SpaceCorps worth it?
SpaceCorps is worth it if…
- you want to join an MMO early and shape it while it grows
- you like quick space fights you can drop into for a short session
- you enjoy grinding toward a stronger ship over many evenings
- you want a low-pressure way to play with friends across rival companies
Screenshots
Fly, target, open fire
Flying is point and shoot: click a spot to fly there, click a target to lock it, press A and your lasers start working. Every key can be rebound, so the whole setup fits your hands. Combat stays quick and decisive: you pick a target, manage your shields and rockets, and the fight is over in moments, one way or the other. Getting shot down stings but never costs you your items, and destroyed ships and aliens drop cargo boxes to scoop up. Hunt aliens for credits, Thulium and loot, then spend it all on making your ship meaner.
Three companies and a black hole
Space is carved up between Mars, Terra and Galactic, each holding its own home sectors. Between them sit four Danger Sectors, DS-1 to DS-4, and DS-4 has a black hole in the middle of it, which is exactly as reassuring as it sounds. That is where rival pilots meet.
Better with a wingman
Found or join a fleet, the game's clans, with ranks and a shared bank for pooling gear. Inviting a friend hands them a starter pack and pays you Thulium once they reach level 5, which is a tidy excuse to drag someone in.
What should you know before enlisting?
Can you play it solo?
Yes. Fleets and five-pilot groups are there when you want them, not before.
What does "early alpha" actually mean here?
The developers run a Discord where you can report bugs and steer what gets built.
What is Space3d?
The engine SpaceCorps runs on, written from scratch in Rust by the same team, on top of wgpu.




















