$9.09 (−30%)Small Spaces Decorate tiny homes, city by city
Design and decorate beautiful apartments in New York, Berlin and Tokyo, then walk through them as the light shifts from morning to night. Small Spaces gives you small rooms, real residents and 500-plus hand-drawn furniture pieces, and lets your creativity do the rest. A calm, cozy design game for unwinding.
Is Small Spaces worth it?
Small Spaces is worth it if…
- you play life sims mostly for the home design
- you want a relaxing game that sparks creativity without pressure
- you love interiors, furniture and architecture down to the smallest detail
- you enjoy working within cozy constraints rather than building from a blank page
Screenshots
Designing small spaces that work
Each apartment starts as a bare, awkward little home, and your job is to make it both lovely and livable. Add walls, build a loft bed over a desk, fit a modular kitchen into a corner that barely fits one. You can resize furniture, merge pieces into walls, and swap surfaces for brick, wood or warm concrete, so a stubborn layout becomes a smart solution instead of a dead end. The constraint is the fun: small rooms force real design decisions, and there is real satisfaction in a tiny flat where everything finally clicks into place.
Three cities, nine apartments
Every location has its own character. Tokyo offers mid-century simplicity with sliding doors and warm concrete walls. All nine apartments have distinct layouts, so no two projects feel the same, and more locations and styles are planned during Early Access. One concrete moment: you slide a paper screen shut in a Tokyo flat, and the whole room reads differently.
Residents with stories
Nobody hands you an empty box and walks away. Each space comes with its own objectives and the people who live there, from a student in a shared flat to a couple moving into their first apartment together. Their requests give you just enough direction to start, without fencing in your creativity. It is worth reading the little backstories: deciding whether your resident games from a sofa or works at a desk, and where they drop their keys, turns a decorating task into designing a life. The objectives also earn you stars for new furniture and tools.
Unwinding, one room at a time
There are no timers here and no way to fail. You furnish at your own pace, put a piece down, decide you hate it, move it again, and nothing punishes you for it. The requirements are light enough that you can meet them in minutes and then spend an hour on details nobody asked for: indirect lighting, plants, a record player in the corner. Gentle music and a colorful, hand-drawn look keep the whole thing soft. It is the kind of game that quiets a busy head, which is exactly what it was made for.

















