Slipways artwork$16.9992%Very Positive

Slipways A whole empire before lunch

Link planets with warp routes, balance their needs and grow a trade network, one calm turn at a time.

Screenshots

Trade, not war

There are no fleets here, no enemies, no armies to wait for. Your empire runs on slipways: warp routes you draw between planets so that what one colony produces, another needs. Hook the right planets together and they evolve and grow, opening up more profitable trades. Line everything up just right and one last connection can set off a chain of six upgrades at once, exactly when your income needs it. It plays like a heavy board game: perfect information, simple rules, and tough choices about which needs you can actually afford to meet.

A grand strategy that respects your lunch break

A full run takes 40 to 60 minutes, and every minute of it is decisions rather than busywork. Your planets govern themselves: no waiting for ships to be built, no micromanaging colonies. Every action has immediate consequences, and every choice matters, which is why the undo feature is such a relief. It lets you test a risky connection, see how the whole network reacts, and take it back before you commit. The standard mode gives you 25 years to build the best empire you can. When the run ends, the temptation to start another one right away is real, and the short length makes giving in easy.

Technologies that change the rules

Nothing here makes a building 20% more efficient. Technologies in Slipways let you move planets at will, harness stars for energy, or colonize worlds with sentient machines instead of people. There are more than 80 of them, drawn from five races, each with its own outlook, abilities and slice of the tech tree, and you will only use about ten per run. The selection changes every game, so you plan around what the galaxy offers rather than following a fixed path. The tech you pick reshapes how you see the planets and resources around you, which keeps familiar-looking sectors feeling new.

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