$19.99Sker Ritual Endless waves on a haunted island
Sker Ritual is a round-based horror horde shooter on a haunted Welsh island. Shoot endless waves of the Quiet Ones solo or with up to three friends, collect Miracles from Celtic gods, supercharge your guns into steampunk monsters, and survive bosses that want you very much dead.
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Endless rounds on Sker Island
The Quiet Ones have overrun Sker Island: failed experiments, now ravenous, hunting you in relentless waves. Your job is to cull them, round after round, across six unique maps, until Elisabeth's reign of terror finally ends. This is old-school horde action: buy ammo, hold a good spot, and keep moving when the swarm gets too thick. Elites show up with abilities of their own, so the same corner that worked last round can stop working fast. The pressure builds until it breaks, and then the next round starts anyway.
Miracles and build crafting
Killing hordes earns you drops from Celtic gods. Each Miracle offers a choice of three random upgrades that change how you shoot, swing, throw grenades or heal, so every run pushes you toward a different build. Stack enough devotion with the right gods and the combos get properly devastating. Some runs even grant an Ultimate: a chargeable ability you save for the moment the Quiet Ones creep in too close. It plays like a roguelite layered on top of a horde shooter, and picking which god to court is half the fun.
Guns, gambling and Super Charge
Your arsenal matters when the map is full of things that want you dead. The Laughing Policeman's booths sell stock weapons and ammo across every map, and if you find Lucky, your faithful companion, you can gamble for a higher tier of armament instead. When the rounds get ugly, Super Charge turns your weapons into powerful steampunk creations that cut through the swarm with far more ease. The upgraded guns look the part too, all brass and machinery, and they change as you push them further.
Story, secrets and style
Sker Ritual picks up from Maid of Sker's evil ending, and the story hides in optional objectives and easter eggs across the maps. Unlike the cryptic hunts of old, the quests here point you somewhere, so you can actually solve them without a guide open in a second window, and beating them pays out in-game rewards. The horror menu runs from folk and gothic to zombie and sci-fi.























