$19.99Silence A hand-drawn world between life and death
Guide two siblings through a war-scarred land between life and death, and find a way to bring the little one home.
Is Silence worth it?
Silence is worth it if…
- you want a story-first adventure you can finish in an evening or two
- you care more about characters and atmosphere than hard puzzles
- you like worlds that feel like a hand-drawn animated film
- you want something calm and low-pressure, with no fail states chasing you
- you enjoyed The Whispered World, or can start fresh with no knowledge of it
Screenshots
A story that plays like a film
Silence opens in a bunker: Noah, sixteen, and his little sister Renie wait out a bombing raid, and the next thing you know they are somewhere else entirely. From there the game unfolds like an animated film, with staged cutscenes, camera work and dialogue choices that steer the story along. You switch between Noah, Renie and Spot, a magical caterpillar who is far more useful than that sounds. The puzzles are light and the pace is calm, so the story does the heavy lifting. It takes about six hours, and it spends them on the bond between the siblings, which is the one thing the game is truly about.
A beautiful, wounded world
The backgrounds are hand-painted and layered with real depth, and the detailed 3D characters sit inside them naturally. Silence itself is a strange place: a once serene land between worlds, now scarred by its own war, with dark creatures haunting its towns and a small band of rebels holding out against them. The music threads through it all, quiet and hopeful even when things go badly. One moment shows the ugly side of war without ever turning graphic; it does not need to. Between the dreamlike settings, the painterly art and that soundtrack, this is a game you wander through slowly just to look at it.
How hard are the puzzles?
Do you need to play The Whispered World first?
No. Silence is a sequel, and it brings back characters and themes from the first game, but it stands on its own: the story is introduced from scratch, and you can follow it without any prior knowledge. Knowing the earlier game adds a layer of recognition, nothing more.
Do your choices change the story?
Yes, in a limited way. Dialogue choices and decisions nudge the story's progression, and there is more than one outcome to reach, which gives you a reason to go through it again and pick differently. The overall shape of the journey stays the same; the choices colour how you get there and how it ends.
Is it suitable for playing with kids?
Largely, yes. Renie is a small child written with real care, the humour is gentle and the puzzles suit younger hands. But the setting is a war, and the game deals with loss and death in earnest, so it is better as a story to experience together than something to hand over unsupervised.























