Road Place artwork$2.99

Road Place

Lay roads between coloured entries so every car finds its exit. Earn fares, meet contracts, upgrade your entries and rush to the next round, from a village lane to Dubai’s avenues and flyovers. A relaxed road-building puzzle with real traffic.

Screenshots

From the Steam store

Every entry wants its cars back

Every entry sends cars of one colour and wants them back from its pair. Your job is the roads between them: streets, avenues and autobahns that stretch and bend to meet, roundabouts, junctions with lights you can program, flyovers, ramps and a whole diamond interchange in one click.

Real traffic

The cars queue, change lanes, give way on the ring, pick a turn by colour and pay a fare at the right exit. Sports cars pay extra for a smooth ride; a car stuck at a wrong exit costs you. Roads wear and need repair. Nothing fails a round but your own restart.

Contracts and towns

Each round is a quest line of nine contracts: a first car home, rush hour, an express run, freight to a town, twin towns, a clean sheet, and a finale that pays for the next round. Towns stand on the land from round two, their gates entries like any other, and a car from one town to another pays double.

The campaign

Fifty fixed levels in five chapters, Village, Town, Highway, Metropolis and Dubai, each scored one to three stars against a measured par. Free play goes on for ever, with every block from the start.

Dubai

The sand, the palms, the Downtown with its Burj Khalifa, towers that light up at night, and the widest roads in the game.

Roads that stretch and bend to join whatever you point at

Real traffic: lanes, queues, give way, lights, overtaking

Roundabouts, T-junctions, crossroads, flyovers, ramps, slip roads and the Diamond interchange

Nine contracts a round, a finale that unlocks the rush

A fifty-level campaign in five chapters, scored with stars

Dubai, with the Burj Khalifa and a night skyline

37 Steam achievements and a ladder for the campaign and free playThis is a road puzzle game which includes

Road building using 20+ road blocks

Control over crossroads manual and auto

Infinite number of randomized levels each could become quite a complicated problem to solve

In order to win the round need to join at least 50% of road entries and have positive money balance before round time is up.

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