RimWorld artwork$34.9997%

RimWorld Every colony falls differently

Guide a small band of survivors through raids, weather and their own tempers, and watch a story emerge from the wreckage.

Is RimWorld worth it?

RimWorld is worth it if…

  • you like colony sims where base building and survival create stories
  • you enjoy managing moods, injuries and relationships
  • you want freedom to play peacefully, trade, quest or fight
  • you like mods and games you can return to for hundreds of hours

Screenshots

A story that builds itself around you

Your colony starts tiny: just three people picking up after a crash. From there, an AI storyteller controls the random events, from raids and storms to traveling traders, while the game simulates psychology, ecology, combat, climate, diplomacy, relationships, medicine and trade.

You can pick a storyteller that fits your pace, from chaotic to tension-building to relaxed. Events can be harsh and surprising, and colonies turn funny in dark, absurd ways. Those emergent stories are what people keep talking about, and no two runs play out the same.

Colonists with backgrounds, moods and relationships

Your colonists are not blank workers. Each background, from nobleman to accountant, shapes their skills, and you manage their moods, needs, illnesses and addictions. Push them too far and they snap in front of you, swinging at others or collapsing entirely.

Every wound and sickness sits somewhere specific and limits daily life, and you patch people up with rough wooden legs or high-tech replacements. How colonists feel about each other shapes their love lives, marriages, affairs and brawls. You remember individual colonists and their personal stories.

A whole planet to land on and cross

Each new game gives a new generated world, a whole planet built from pole to equator. Landing is your first big call — frozen wastes, dry sands, green woods or thick jungle — each with its own wildlife, sicknesses, weather and supplies.

You travel the planet with caravans, swap goods with visiting ships and traveling groups, and take on quests like rescuing allies from pirate outposts, attending peace talks and attacking enemy colonies. Threats come in many forms: human raiders and tribes, crazed beasts, swarms of huge insects and old killing machines. Wildlife can join you — cuddly companions that lift low spirits, herds you raise, fighters you send at enemies.

Hard to learn, harder to stop

There is a lot of freedom in how you play, from peaceful farming to raiding and trading, and it works as an escape from everyday life. An AI tutor helps new players learn the game, though the learning curve is still a hurdle at the start.

Give it time and it holds you. People log hundreds of hours here. The modding community adds to that long life, with mods that keep the game going. Players praise the modding community.

What else should you know?

How do stories actually happen in RimWorld?

You build and keep colonists alive, and the AI storyteller decides what the world throws at you. The game simulates psychology, ecology, combat, climate, diplomacy, relationships, medicine and trade to generate its stories. That mix is why runs stay different.

Who are my starting colonists?

Three survivors of a shipwreck with mismatched backgrounds that shape what they are good at. You gain more people by taking in refugees, winning over captives, or buying them from slave traders, so the crew stays uneven and personal.

What do animals do besides look nice?

You can keep pets, raise farm animals for work and products, and train attack beasts for defense. Pets cheer up sad colonists, and fondness for pets and animals is part of play.

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